Cool idea! Controls were a bit floaty but that's also usually how space games feel, so I get it. Agree with nix, not perfect, but a great entry. 4/5
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Soo it started out okay, but then I couldn't figure out what to do after the boxes. I double/triple jumped over them. Then I got to the screen with the spinning bones/grey thing. I tried to double jump but couldn't. I think that screen was a tutorial for the upcoming item, but I couldn't get to it. Not sure if I was missing something or if something was missing from the game. Was good up until that point
Attempted but didn't succeed. I can't tell if I'm doing damage and none of the weapons seems to do anything. Maybe that's the point..? Gave it a good few mins, but didn't want to continue. Interesting enough art, but the gameplay was just ok at best.
cute! I liked the gameplay and it fit the theme of the jam. nice light puzzles, would be interested in seeing more. nice job. you should check out paranormal captivity. they had a similar idea but within a prison. great minds think alike!
well done, dude, well done. it's snake but different! snake without eating. i got through the first round and then immediately died. definitely gonna keep playing after the jam is done. nice work.
nice job! there were times when the numbers came in too fast to react, but i think overall it went well.my first few minutes with the game felt like there were bugs, specficically that it wouldn't follow the direction (eg point ahead, moves right instead). It might've been just me getting used to the game but i had noticed it a few times so maybe it's worth looking into. otherwise nice job. could see this being a sick typing game for kids trying to learn how to type :D
nice! neat concept and fits the game jam theme. loved the graphics, character design, music, etc too hehe. would love to see more put into it. different types of enemies, environmental hazards that affect your ability to jump, enemies that move to a certain pattern, there;'s a lot of potential. nice job.
Not sure if others are having the same issue, but it seems waaaay to fast. Not sure if it's a problem just on my end, but the speed at which he goes from conveyor belt to conveyor belt is suuuuper fast and it's nearly impossible to click the buttons in time. hopefully others can play a slowed down version but for me it was unplayable
Okay so I started playing and got into the 1st level. I got past the first set of sensors, but the 2nd set on the conveyor belt aren't rotating...? Not sure if that's itentional, but it seems you can't pass on the conveyor belt without getting caught, lemme know if I'm missing something
Yeah it was really cool! Had no idea there was so much math going on behind the scenes. I could tell there was a method to the madness, but wasn't exactly sure how it was happening. I guess I'll just have to keep practicing then hehe
sure . looks like it can't access it, even though i downloaded it a couple times. Here's the read out:" Error: Unable to access jarfile propulsive-paint.jar" I just copied what you had into my command prompt. I'm running windows 10 and i just downloaded the newest version of java. might just be my pc too. it's old and its drivers are wonky. other games have been working though... yours is the first jar file however.
this is amazing xD maybe it's just me in the late night talking but this is by far one of the best ones yet. hope it makes its way to gmtk. follows the formula and is so freaking cute. im having a hard time believing you made it in 48 hrs but hey miracles do happen. in like praising way. no sarcasm <3
nice job. physics are a little too floaty for me and it would've been nice to have hit points rather than just one and done. maybe 3 hp, one for each hole? also, obviously expand it to be a bit harder to be considered bullet hell. maybe have the option to have the bowling ball do curveballs and stuff. overall nice job though.
I was drawn to yours cause the description sounds exactly like a good submission for the game jam. and it is! but i think the gravity warp thing needs some work. is it completely random? it felt that way. i know you had the tutorial round where you could't really die, but i think it would've helped to have a tutorial level where you aim at specific things and get pointers on how to wrangle other ships shots. i ended up getting to the boss level ( i think) but it was through a lot of trial and error. making the warp a little less unprediactable with a little more tutorial and you've got a nice little game.
okay good to know. just felt like it was a 1 step forward 2 steps back type situation. i got up to like 150 and then kept just losing coins, staying around there so i could never buy anything.
good! a few things. cute graphics, of course. the music is also good. the variety in characters to show the options of the shielf is good.
the bear's jump is reeeeal sensitive/just goes really high. i would calm it down. less jump.
Also, a way to change controls would be nice. i think i would've done a little better if i didn't ahve to use the native controls.
the mechanic for the gmtk game jam was good. i like that you just use a shield. of course you can use the shield as a weapon by throwing, but it's a cute idea nonetheless. making those minor changes above, i think you've got a great game!
also, in the 2nd level, there's a platform on the far right (between others above and below it) that is completely unseeable. not sure if that was intentional, but there wasn't even a nub of it sticking out. i randomly went that way and didn't die. that's how i figured it out...
pretty good. the bunny was reeeeal floaty. I would definitely him him more weight to make it more fair. in a game when your onjective is to remember and specifically land jumps, you don't want the actual jump to cause you to die. it probably cause about 1/2 my deaths.. I liked the little back story with the monks. the gmtk challenge was kinda met. It's still a platformer. You still jump and land on platforms. It does have a twist but i wouldn't say it's the exact twist he was looking for