Very floaty controls, which isn't so bad. But the reveal of the level is too short for me; I don't have photographic memory. :-)
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Rescue the light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #442 | 2.962 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
As mentioned by others, the controls are really my only issue. I like the concept, but the jump really needs to be tighter to keep it from being overly frustrating.
pretty good. the bunny was reeeeal floaty. I would definitely him him more weight to make it more fair. in a game when your onjective is to remember and specifically land jumps, you don't want the actual jump to cause you to die. it probably cause about 1/2 my deaths.. I liked the little back story with the monks. the gmtk challenge was kinda met. It's still a platformer. You still jump and land on platforms. It does have a twist but i wouldn't say it's the exact twist he was looking for
that was a good time, although i don't have the patience to memorize a full level like that. you did good
It is a nice, simple idea, but the controls needs a lot of work to make it feel good.
Also, you could make the core idea feel way better with sound feedback. As it was now I mostly ignored what the light showed me and jumped towards the nearby enemy (since it has to be on a platform).
One last thing is - I like the rabbit very much! (:
Awesome concept, and I'm a big fan of the visual design! The jump feels a little bit too floaty, but with a little more polish I reckon you could have something really cool! Nice one!
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