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A jam submission

The Birth of BlobbyView game page

Single button platformer. Super Meat Boy meets Geometry Dash.
Submitted by Angry Armadillo Games — 5 hours, 22 minutes before the deadline
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The Birth of Blobby's page


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Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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this is a very good game I liked the 3d models I wish I could make models like this.

I think this game is great I loved the idea and with more levels it will be very good.

You can go check out my entry if you pleased it will be nice if you rated and left feedback.


thanks!  The models I have here are pretty simple, so I’m sure with a little practice you could create ones like them or better too.  I’ll be sure to check yours out when I get a chance.  Thanks for playing!


Great little game with a lot of personality. Could see having a bit more control over the jump height (sort of mario-eque where the longer you hold jump, the higher you jump), but it works now with double jump as the analog control. The series of spikes in the saw-blade level were frustrating in that the hit box was fairly large and play doesn't have any avenue of control other than where to start the first jump in a series of three. As a game dev, I'm envious of the ending credits and the glow trail. ;) Great job!

Developer (1 edit)

thanks for playing!  I actually was working on the ‘mario’ style longer-hold-longer-jump thing, but ended up scrapping it for the double jump.  Really there is no reason I couldn’t have both, as long as the levels are designed with the feature in mind.  I also do need to work more on the balance of difficulty, so I’ll keep things like the distance of spikes in mind should I decide to revisit or continue this project.  Thanks again!


This is a really neat little game! The one button controls make me think this could make a really nice phone app if you add a few more levels. I thought the concept was simple and well executed, with good, well varied level design. I liked how the camera changed angle to fit what section you were on and the ending was nice and cute : ) If I had to change one thing I'd say the last two levels could be swapped around as the frantic escape the blade level could be a really fitting final challenge. Great work!


Thank you so much!  I actually had a similar thought about making it a mobile game.  I hear you about the last two level, it would be easy enough to switch them around, I think I had a reason at one point for putting them in that order, but I was also super tired and can't for the life of me remember lol.  But thanks for playing!  


Fun game! Really challenging for a single button mechanic that demands precision timing.


Thanks for playing!