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A jam submission

Tiny Town Tower DefenseView game page

Created for GameDev.tv Game Jam 2025
Submitted by OldRodKS — 1 hour, 55 minutes before the deadline
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Tiny Town Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#743.7713.771
Overall#1133.7433.743
Mechanics#1163.5143.514
Music#1463.5433.543
Story#1542.8862.886
Sound#1963.2293.229
Aesthetics#2733.5433.543
Theme#3183.2573.257

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Unit Sprites: Created with https://pflat.itch.io/lpc-character-generator, Tileset: https://schwarnhild.itch.io/basic-tileset-and-asset-pack-32x32-pixels, Towers: https://free-game-assets.itch.io/free-archer-towers-pixel-art-for-tower-defense. Arrow firing sound: FX_bow&arrow.wav by Lydmakeren -- https://freesound.org/s/511490/, Bloody Blade 2.wav by Kreastricon62 -- https://freesound.org/s/323526/, Fireball firing sound: Fire Magic by qubodup -- https://freesound.org/s/442872/, Tower collapse: Limp Mass Hit Floor by BewareOfTheElmo -- https://freesound.org/s/739009/, UI box pieces: https://kenney.nl/, Padlock sprite: https://karsiori.itch.io/pixel-art-padlock-pack-animated, Title/menu music: https://tommusic.itch.io/free-fantasy-sfx-and-music-bundle (The Wilderness), World music: https://fictium-sound-design.itch.io/free-fantasy-music-pack (The Arrival of the Myrmidons), End screen (defeat) music: https://fictium-sound-design.itch.io/free-fantasy-music-pack (Tiny Warped Town), End screen (victory) music: https://fictium-sound-design.itch.io/free-fantasy-music-pack (Melandrach Eran)

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted (1 edit) (+1)

Really fun twist on tower defense! The shrinking curse added a great aspect With more polish and a final boss, this would feel right at home on Steam. 

Submitted(+1)

Challenging game to beat! I liked how you could feel that the units got stronger once upgraded and the fighters were great frontliners! Good job!

Submitted(+1)

I beat the whole game really fun !!!

Submitted(+1)

I liked this game a lot! I've never heard of a tower defense game played from the attacking side!

I enjoyed trying out team combinations to help me crush the wizard! It would be very cool if the team members had some synergies based on their position in the line or something like that, maybe it's an idea worth exploring :D

Very well done!

Developer

Thanks for the post.  Yeah, there's more I'd like to have done, but just not enough time :)

Submitted(+1)

Cool to see another person do a take on tower defnce! Good game!

Submitted(+1)

Kinda fun and hard too hahaha

Submitted(+1)

This is really good. The UI work is excellent and the game looks very polished. Love the unit selection and upgrade UI and of course the level selection. This actually looks and feels like a finished game which is amazing for a game jam entry. 

I had hoped to get somewhere close to this polish on my game, another tower like defence game. However I just didn't have the time. 

Overall this is a great entry, really well done! 

Submitted(+1)

Mages go brrrrrrr

Submitted(+1)

Thought this was such a neat game. Gave me a light old school Zelda vibe, with a modern twist.

Submitted(+1)

I liked the inverted tower defense. The music is very epic.

I didn’t quite understand what determines the target of the enemies (they always attack my mages at the back of the queue).

In the end, I invested heavily in overpowered mages to show the enemy who’s boss.

The game is a lot of fun, and a great experience, well done!

Submitted(+1)

I’m not usually a fan of tower defense games, but reversing it was clever and refreshing! And nice implementation!

Submitted(+1)

I really like the concept as reversed tower defense. Only Issue is, in Fullscreen, the units, have issues with Corners and can get stuck.

But still great concept, has a lot of potential

Developer(+1)

Interesting, I hadn't hit that problem of the units getting stuck.  I wonder if it's resolution-dependent.  I'll take a look at it.  Thanks for letting me know!

Submitted

If it helps, I have an ultrawide 4k screen.

Submitted(+1)

This was so much fun! My daughter and I played the whole thing, great game loop. Absolutely love that there was music and SFX! One of my favorite so far. Well done!

Submitted(+1)

Fun game!  I enjoyed the reverse tower defense concept

Submitted(+1)

This was good! Fun way to strategize with which units to bring! It took me a while to figure out that the wizard towards did splash damage to my units, so since I could only bring 5, it might have been good to display some information like their health since they would often overlap and I could not tell who had what health. This way, it would be easier to see all their health going down from splash damage and adjust my strategy.

One suggestion I have would be to lean into one way or another - either if the player can only watch, making some QoL changes to speed things up since I found myself getting annoyed at having to repeat the last level a few times to grind some of my characters to a high enough level to win.

Or option two: if the player should be involved, making some way for the player to interact / command/ or assist the 5 units somehow. Some ideas would be a fire / freeze spell, commanding which units should be up front so they dont clump for splash damage, etc.

Some minor bugs: sometimes the sprites would get stuck in their end state for an attack and slide across the ground. Sometimes a fireball would appear from my wizard or their wizards and just freeze on screen and disappear.

Otherwise, great job putting this game together- this was great!

Developer

Strange... the wizard towers aren't supposed to be doing splash damage.  That sounds like a bug.

Submitted

Oh really? I could be wrong, but it did seem like all my units health were depleting each time the wizard towers attacked - this could be another possible benefit with adding a streamlined way to show information - it could help with testing out a few thigs and see if this is the case or not

Developer

No, I think you're right.  If they are all bunched together, they are probably all taking damage.  But it's not supposed to be that way :)

Submitted(+1)

Haha, it could be an unintentional mechanic - it made me think of a different strategy, so it wasn't a bad thing! But I get it if that is not your intention / hope for the game. Still a fun one nonetheless! I had fun trying to beat all the levels!

Submitted(+1)

Love it! Rare to find the "reverse tower defense" style games, and permanent upgrades are great! I did notice a bug where upgrading the warriors seemed to also raise the archer level as well, and upgrading the archers did not raise anything, though this may have purely been a visual bug.
I really like the take on "tiny world" being a tiny world seizing back its right to be its original size. Great work!

Developer(+1)

I'll take a look at that, thanks for letting me know

Submitted(+1)

Good game overall. It was a pretty fun twist on a tower defense.

Submitted(+1)

This was really fun to play. Archer power creep was super satisfying lol

Submitted(+1)

Awesome work on this. Clean and simple. I wish there was something I could do during the tower sieging. Otherwise great job on this. Feels good, nice upgrade system. Warriors need to shield more of my wizards  (joking on this one...but not :P).

Submitted(+1)

Hey, nice game. I like the reverse tower defence game! attacking the towers instead of defending. 

I feel like maybe you shouldn't earn more credits endlessly on the same level - there could be a maximum amount available to earn from each level maybe? congrats on a good game

Developer(+1)

Yeah, restricting people from upgrading more than once per level was something I wanted to do, but just ran out of time.  Doing a game jam with a full-time non-game-dev job is tough :)

Viewing comments 20 to 1 of 28 · Previous page · First page