Dude! This is my favorite from this jam. Hands down. It's an amazing game loop, the music is bumpin', it's somewhat incremental without being a straight survivor clone. This is amazing and should have gotten even more attention imo. Well done!
Crevlorne
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The tetris feel is pretty solid, however I still am unsure what the connecting pipes do in the blocks. Do I get bonus points if I connect it all the way across to the other white block? Also, I personally was sad there seemed to be no sfx or music. Although, I know that is often tough to get around to. Well done for submitting!
This definitely feels better to play with a controller, so thank you for including that. I would have loved the tutorial pop ups to have been tied to some sort of sign or floating box or something that the player can choose to read (or bonk) in order to reread the instructions. Having them pop up forcibly every single death was tiresome upon repeated attempts. As a lover of the Metroid Prime games, I also constantly was wishing I could roll faster! Perhaps some speed boosts or downhill segments to give the player the feeling of speed! All in all a good start of something, I love the little robot!
I'm glad to hear you enjoyed the menu, that took me much longer to set up than I thought it would, but it did save me the hassle of having to change scenes, so it did help in the long run. Yeah, the obstacles are procedurally placed, and it's a newer, rougher script for me. Definitely something I will refine for future games that use it. Thanks for playing!
Thank you for the kind words! The animated characters were part of the pack they came with, so I cannot take full credit for that, but I agree. Their look and feel were part of why I chose it! I love the Spyro games! Classic. But I actually was going for more of a Star Fox Arwing control feel. Been really on the Star Fox kick recently, so I had some inspiration there. Thanks for playing!
This is very adorable and challenging, but in the way older games were always very challenging and required you to actually pay attention and figure them out. I love it! And you said you made it in assembly?! And it runs on real commodore 64 hardware? That's incredible, that always gets bonus points from me. Well done!
These are wrinkles I am aware of and may patch these issues if I have time. Due to camera boundaries intended to keep the player on the chosen route/difficulty, some of the procedurally spawned enemies/point hoops will naturally be out of reach, but I suppose I could tie that in with the camera boundaries, reducing the spawn locations based on the camera. That script was really tough to create and write, but I am eager to learn how to expand it. Thank you for the feedback!
That's unfortunate, I really don't have much going on postprocessing-wise. Just a vignette really, so I'm not sure why that would happen, but I'll take a look at that. The level 3 camera should be set at a bit lower height by design, the idea is that level 3 difficulty stems from having to navigate the many chair legs. It should still be at a height where you can see everything pretty clearly though. If it's going through the floor for some reason, I have not been able to recreate that bug. I'm sorry your experience was not what was intended, but thank you for checking it out!
I'm a teacher, and literally had the idea for the office/paper plane theme while wrapping up the school year. I'm glad you appreciated the compact level design. I had to go with a bit less is more with this one due to time and energy restraints on my part, so seemed like a simple solution to still give some difficulty options. Thanks for checking it out!
Yeah, I'm really in a Star Fox mood atm, what with the recent new game announcement. So I tried to emulate that feel as close as possible for the plane controls. I'm glad it felt pretty close. I included the invert controls specifically for my wife lol. I knew she would refuse to play unless she had the option to "push up to make plane go up" in her words. Thanks for playing!
Yeah, I deliberately started the office very normal looking and then progressively got more wacky and ridiculous as it went down. I agree there were too many green rings, but my child told me they really enjoyed flying through them and to leave it alone lol. But yeah, I probably should have tweaked that down a bit. Thanks for playing!




