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Oh, you got lucky then, guess it didn't find you. Although, I deliberately went for a more slow-paced tension. I too kind of hate the typical "force the player to suddenly jerk and have the monster wiggle startlingly in front of the camera for a few seconds" type of jump scare. The player does turn a little, just enough to see that there was something, but if all goes as planned you don't always get a good look at it. 

Thanks for checking it out!