Yes, creeping out was the goal, and this is the first game I've made where that was the goal. So thank you!
The models of the furniture and consoles were part of the apartment asset I used, I can't recall what it is called, but I think it's listed in one of the descriptions. Yeah, I deliberately don't start the creature in the closet, but it likes to get stuck in the closet for some reason. Still working out that bit of behavior, it still is the source of some frustration lol. The open and closing mechanic was built in to the apartment asset, so that's why I added the battery mechanic, to give the player some incentive to explore the drawers and closets. Also, the light remains in whatever state it was in when the remote dies. Meaning, by design, the player isn't fighting to keep the light on, they're fighting to remain in control of the light. The player has to choose whether to be able to clearly see the environment or to see the creature.
There is a soft goal somewhere in the apartment, but I did leave it pretty ambiguous on purpose. It's supposed to simply feel like a bad dream of sorts.
Thank you for playing, I hope it didn't ruin your day!