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A jam submission

Cell DamageView game page

Made for the GameDev.tv Game Jam 2025
Submitted by cheyenne.deloach (@CDeLoachDev), Semicolonkid — 7 minutes, 11 seconds before the deadline
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Cell Damage's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#54.3504.350
Overall#64.3504.350
Theme#84.5674.567
Mechanics#124.0674.067
Aesthetics#244.3834.383
Sound#353.8173.817
Music#493.8503.850
Story#2972.4002.400

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Sour Gummy and Jua fonts from Google Fonts

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

ADDICTIVE.

Having permanent upgrades after each play gives it a "just one more go" feel.

Very polished, excellent entry.

Submitted(+1)

Fantastic submission. This was so addictive and kept me wanting more upgrades. Loved the mechanics, the progression system felt rewarding, the bosses were challenging, and everything felt just fun. Reminds me of the flash games of my childhood and I love it!!

Developer(+1)

Thanks so much!!

Submitted(+2)

Great game! Played it for 20 minutes straight, got to 360 hp and beat wave 15! Crazy you made a game with so much content in such a short time

Submitted(+1)

Amazing!!! i love the art for it and the sounds are so satisfying 😁Nice!

Submitted(+1)

Cool game! Really enjoyed! Love the simplicity and the general feel! Great job! 

Submitted(+1)

Loved the boss fight.

Submitted (1 edit) (+1)

Absolutely loved this game! The upgrade system is super engaging, keeping progress after each run had me hooked. The visuals are clean and vibrant, and that cheek flick pop sound is oddly satisfying. The option to adjust game speed is a brilliant touch, especially when things get intense. Fantastic work, this is one of my top picks from the jam!

Developer(+1)

Aww, thanks so much for the kind words!!

Submitted(+1)

Holy moly, this is a well-made and well-designed game.  Not sure how on earth you got all this done in the time.  This is an outstanding achievement and best game I tried so far.
I love the mechanic of getting to keep upgrades when you die, that really hooks you in.
Simple but really attractive graphics and catchy music.  This is 5 stars all round.

Developer

Aww, thanks so much! To be honest, the two of us spent some late nights trying to get everything done, and we were still adding things in the final hour haha.

Appreciate the kind words!

Submitted(+1)

Wow, loved this, a real time-eater. Made it to wave 15 :)

Submitted(+1)

Great game! I could see this as an official release. 

Submitted(+2)

Hey! I remember playing Extinction Denied last year! :)

Just the right amount of chaotic "Hope you enjoy losing" to "Deus Ex Cellina!" power creep for the rogue-lite upgrade system. At first I couldn't even make it to the first boss and was struggling just to click the little guys, then after a few rounds the game was just "Hey you have all the upgrades! Enjoy endless mode!"

Being able to change the game speed was really nice to just speed through the first few waves, and absolutely critical for later levels where even half speed I was struggling to keep up (endless mode).

Really enjoyed the visuals and the music selection. That "pop" was pretty satisfying when eliminating the enemy cells.


2 (possible) bugs:

- After defeating a boss, it doesn't pause the game so the health regenerates in the background. Maybe refilling the player's health to max after a boss would be nice though.

- After getting all upgrades, it infinitely seems to upgrade the health (or at least it keeps giving the same message). Not sure if this is intentional or not.

Developer(+1)

Glad you liked it! Fun fact, the pop noise is a recording of me flicking my cheek 😂. The first bug is known but got introduced and noticed the last day and it felt low priority to get to. The second is intentional, we know the game is difficult and we wanted a way to infinitely upgrade so that anyone could beat it with enough time. Also, it's really fun to get a lot of those upgrades and turn the game speed up. The speed upgrade on your friendly cells is infinite as well. 

Anyway, thanks so much for playing!

Submitted(+1)

Great job - I had fun playing it.  I was glad to get the big clicking radius upgrade but it makes the beginning levels a little too easy.  I was also hoping for an auto-click upgrade to give my finger a rest. 

Developer

Thanks for playing! There actually is already an auto clicker implemented (right click to toggle), I think it's in the tutorial graphic, but I wish I had implemented some sort of visual reminder or indicator during play. I added the auto clicker on the last day and ran out of time fixing bugs.

Submitted(+1)

Yes, you are right, the note about the auto-clicker is in the tutorial - it's the first item... in bold!  I'm sorry I missed that.  I played it again with the auto-clicker on and the game had quite a different feel.  I like both styles.  Thanks again!

Submitted(+1)

This game scratches a very specific itch for me. I had to play it until the upgrades broke it, which is how I approach all of these games. Absolutely loved it.

Developer

When we introduced the endless upgrades, the first thing I did was give myself 1000 of them and turn the game speed up to max to see what it looked like, so I'm totally with you!

Submitted(+1)

Awesome game! I love the feature of making an upgrade permanent at the end of the run as it gives me an incentive to play again. The artwork and graphics look amazing - I love the background effect. Great job!

Submitted(+1)

This game is awesome!  The permanent upgrades are such a good incentive to keep playing.  We had pretty similar design at a high level but still very different games.  What game engine did you use for this?  The background graphics are so cool, I'm not exactly sure how you did that.

Developer (1 edit)

Yeah I found it funny how similar yet very different our games seem to be. My buddy programmed everything in Unreal Engine 4 (since UE5 can't do browser games).

The graphics for the game were largely made in Blender, but rendered out as 2D sprites using fresnel and emission shading. I used a seamless voronoi texture loop (same as you did, I think) for the watery animation, made that partially transparent, and then made giant blurry cells which my buddy programmed to float around randomly underneath the transparent voronoi animation. He also coded the color to shift with each wave by color-tinting a desaturated background image.

Thanks for the kind words!

Submitted(+1)

This game is really well done.  Very entertaining and fun.

Submitted(+1)

Very fun game, I will need a new mouse after all that clicking haha!
We also wanted to make a  game similar to this but we switched, so we're glad y'all made it. Great job!

Submitted(+1)

A nice incremental game i like it. And the aesthetic is nice.

Submitted(+1)

Very good stuff. A mix of cookie clicker and Vampire Survivors. Crucially, it has that feeling where you just know you're on the verge of a run that's going to pop off like crazy. Autoclick was an inspired design decision, I honestly think you should make it default and get rid of clicking altogether. Well done!

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