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Gerald Burke

45
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A member registered Oct 20, 2016 · View creator page →

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Got this one jumping into the hole on the first level. Will try again. Really enjoying this.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object Builder:

Variable Slime.tilemap(100045, -2147483648) not set before reading it.
at gml_Script_move_to_random_cell
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_move_to_random_cell (line -1)
gml_Script_room_spawn_object
gml_Object_Builder_Step_0

Downloaded to screw with the lathe. Was not disappointed.

The sound it makes when dude picks up the dead aliens is a little discomfiting. I don't really think I got it, but that's probably due to it being unfinished.

Finished it! I'm used to sokoban games having a gradual difficulty progression, but the puzzles were good nonetheless. Awesome!

Too real! Ha! This was awesome.

The art is super cute. The concept is also simple, fun and clever, everything I expect from this type of game. Great job!

Had a hard time with this one. The conceit seems clever, but I'm having a hard time grasping the platforming mechanics.

31 Days. Very clever. I was surprised to find how difficult it can be to rock 3 letter non-words on a typer-style game.

The art here is absolutely fantastic. The sound effects were great as well. Combat was a little bit tedious, but I definitely stuck it through.

Definitely weird! The little sprites were great.

Every part of this was hilarious and wonderful. The art, the music, the play. 100 percent on point. I don't want to say what I think the Jam dispenser looked like...

I don't know if this is intentional, but I find that when I'm out of gold and played my hand, if there's still AP on the board I end up stuck. Won't let me skip. That said, very clever. It's not immediately clear what every card does, but I was able to gather enough to complete the game.

This was hilarious. Love the art. Sad to say, I wasn't able to get any slaps. I'd love to check out PICO-8, seems super interesting.

Love the sound design here. I also like the little overview in the top left corner. Using the mouse buttons to turn also felt a little weird. I have to say, the color changing thing felt a little bit arbitrary, I didn't really feel like I was solving a puzzle. Altogether, solid entry.

The music here was fantastic. Love the Fusion-Frenzy thing. Also, the shrinking board was a great touch.

Really clever art style. Play is simple and fun. If you run out of cannon balls in one round, the cannon will not fire in the next, even though the balls are refilled. Also, after the ninth round, the round number stops displaying. I'm going to guess that's due to the size of the text box and it gets cut off when it goes to double digits. Solid jam entry guys!

Loved the sprites, especially that explosion animation. Sometimes, after clearing out a few waves, the enemies stop spawning. 

Great execution on this! Very atmospheric. I like the particle effects you guys went with.

Very interesting. Dug the music. It maybe ran a little long, but I see what you did there. 

The font is actually 'Press Start 2P' by Codeman38, released under the SIL Open Font License. It's a go to for me for any retro/arcade style stuff. This is his website http://www.zone38.net/font/

You certainly can. License is CC0. I'll get a copy of it on the page to avoid further confusion. Thank you for downloading!

Awesome! Glad to see you could use it!

I really liked the concept. I recorded a video of myself playing. Don't worry, I'm not a youtuber. It's just gameplay and silence.

This was heavy, man. It's really easy for people in my position to not think about things like this. Thank you for sharing your story.

Ha! This was hilarious!

That's how it feels! Thanks for playing!

Thanks for playing

Ha, thanks!

Thank you!

Apparently I am! I knew someday the stupid amount of mythology books and podcasts I consume would come in handy! Solid entry!

There's a huge mix of stuff here. Students, like yourself, post projects that they work on in class. People participating in game jams usually come here to host their stuff, even for off-site jams. There are lazy devs, spoofs, and asset flips, but it's not really any worse than anywhere else. And don't worry about your game being stolen. People catch on quick in this community, and the people bold enough to steal end up blacklisted and fade out anyways. Itch.io is an open platform and therefore has all the pros and cons of an open platform, but if the question is "Do [I] recommend this site?", I absolutely do.

I feel like the standard move speed was just a bit too slow and the physics felt a bit weird. Other than that, it was good! Very clever puzzle design.

I don't know if I'm missing something, but I can't seem to finish it. I see (and collide with!) The saplings on the ground, but shooting them doesn't seem to do anything. I can't get the jump from the platform to the tall ledge after the first bit. I wish I could have seen more, but going from what I have seen, oh my god that tileset is beautiful! Is it yours? Mechanically, the discrepancy between walk speed and jump speed felt off to me. Altogether solid!

I could listen to that song for the rest of my life, it hit me hard in the nostalgia. The gameplay is pretty tight for a platformer, though I felt like the placement of some the green guys was a little frustrating, plus I didn't really get their movement patters. I noticed you plan to do some other levels and they sound cool, but without them I don't really see this fitting too well with the theme. That said, visuals and atmosphere are nailed and I would play a full version of this game based on those alone.

Short, but nice. I loved the music and that was a cool concept.

I assumed I'd be able to just run through it without referring the the how to play section, as I've played plenty of platformers in my life. I died ten times before I realized you could double jump. Then I fell through the inverted blocks so many times I gave up and went back to the how to play section. With these little twists, there's a surprising amount of depth in a very small game. I enjoyed it quite a bit.

  • Would you care to build an .exe? If you do, I'll play and rate it for the jam.

    Also, played FizziFred. Super clever with the slow-fade mechanic.

    Howdy! Programmer and Sound Designer team here. We have a text-based 'College-Survival' game that we're working on for the jam. The prototype is largely built. Let me know if you'd be interested in helping us finish it.


    Word of warning, the UI is super ugly atm.

    I got to the victory screen and had to replay to figure out why. Very clever.