This is a good survival game, I had fun playing it!
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Location Dust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #141 | 3.833 | 3.833 |
Story | #144 | 3.208 | 3.208 |
Sound | #236 | 3.208 | 3.208 |
Overall | #274 | 3.417 | 3.417 |
Aesthetics | #280 | 3.583 | 3.583 |
Music | #314 | 3.208 | 3.208 |
Fun | #399 | 3.083 | 3.083 |
Mechanics | #440 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music from opengameart.org and sounds from freesound.org. Details in the game page.
Comments
Very cool survival horror game, I wish the controls were simpler because once you enter a room it is very hard to get out alive if there's a monster. Or at least a way to pull the monsters by making noise. Did you use some kind of navigation mesh for the enemies path because they run on wall ^^ You have a great game here, a good idea an plenty of thing to improve, I'm looking forward to a next release :) Did you try our Zombie Trapper game?
Good job. I needed a bit time getting used to the controls. But after that it was a good experience and I had a lot of fun.
Nice atmosphere. Good pixel art.
As already pointed out, controls feel a bit weird.
But it is definitely a nice game. Couldn't make it to the end. I'm not good at this kind of games lol!
Great atmosphere and theme execution!
For improvement:
- I would suggest changing the controls to enable strafing since every directional movement makes the player spin.
I think it's the game's weakest point and stops it at good keeping it from great!
- The interaction with the other survivors could also be tweaked, I'm not quite sure what's the correct approach but the feeling of them blocking the way every time I entered the room was quite annoying.
- The sound effects of constant stepping of all the group is also a thing that could be improved upon.
As others have pointed out, you nailed the tense, horror atmosphere with the lighting and the music. Amazing to see NPCs that follow you in a gamejam game! When I first saw survivors Im ashamed to say I fired upon them thinking they were guards.
I was a bit unused to the control scheme. Perhaps making use of the mouse as the directional movement, and WASD as forward/strafe might be more intuitive for players familiar with the topdown shooter genre.
Very atmospheric game with an interesting story with potential. It could be a personal preference, but I feel handling movement with the mouse would have made the game better to control, A/D turning became more of a battle with obstacles than anything, and the first guard who rescues you trapped me in the room until i could slowly push him out the way. That aside interesting, and spooky looking entry
Nice job on your game. You really nailed the horror elements well and made it a very tense experience. I do wish that the movement speed was just a tiiiiny bit faster, but that might just be my personal preference. Nice job!
Climax is really strong in this game! I really liked these horror vibes. Having so many helpers really brightened up the mood! Steering was a bit funny - probably going mouse + WSAD would make things easier! Great work!
Cool game! I also had some difficulty with the controls, but I enjoyed the tense atmosphere and its really nice to get a little army going. I wasn't able to get all the way through, but enjoyed it nonetheless. Nice job!
I really liked the vibe and atmosphere of the game. Art style is amazing and everything just fits perfectly in the game.
Great job on this submission. I really had fun playing it.
I enjoyed it. Having mouse control might make it even more fun. Worth a try. Well done.
Liked the art style, for me its hard to navigate because you cant see close to the playe sprite, maybe adding a circle light thats always in the player could help. Some friendlies seem to get stuck on doors but besides that they are very fun especially when you get a bunch!
Thank you. Yes, the follower behaviour is listed under the known issues. I will have to do something about that eventually, maybe path planning or something. The flashlight not showing you, is somewhat realistic. Before uploading though I was trying to see if I do light the player a bit, but I didn't get somewhere satisfactory. I will try again given time.
It was cool that you implemented a story in the game that's pretty cool. I'm not a big fan of tank controls in general I think it's very hard to control. but I did eventually get up to the 0th floor and there were just soo many enemies I wasn't able to get all the way through. But it was very cool. Also, I'm unsure where the bullet or raycast was starting from because there were a couple times when I thought that I should've been hitting an enemy but it just wasn't.
But still a cool solo project to go through.
I like that you have an actual story and vibe to it. Great idea and execution.
I agree with people before me about the controls. I think the issue is that’s it’s hard to react to things happening to you. I see two options.
Either you enable mouse movements, but then it would be less “hardcore”.
Or you could try zooming out a bit more and make the light cone bigger. This way, you could plan out your actions a bit more instead of having trouble steering your character out of danger that suddenly appears.
Otherwise great game job, I can see that you put in a lot of stuff in it in such a short time.
The addition of friendly npcs is great. I think the controls could be refined a bit more, nice visuals though!
Loved the atmosphere, reminded me of aliens a lot. I didnt feel like I had much control over the shooting or dodging of enemies. The guards kinda kept getting in my way. Was not able to far, was it floor 5 or something for the fav chef? Very nicely done
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