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A jam submission

Location DustView game page

Top-down survival prototype.
Submitted by lorporlem — 1 day, 7 hours before the deadline
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Location Dust's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1413.8333.833
Story#1443.2083.208
Sound#2363.2083.208
Overall#2743.4173.417
Aesthetics#2803.5833.583
Music#3143.2083.208
Fun#3993.0833.083
Mechanics#4402.8332.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music from opengameart.org and sounds from freesound.org. Details in the game page.

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

Love the horror atmosphere! My first two attempts I rushed in and died very quickly but then I learned to take it slower and avoid enemies if I can, it felt proper survival horror in that regard. I think the restrictive movement adds to the fear and tension and gives it classic resident evil vibes. My only issue was colliding with my followers when I'm trying to backstep away from an incoming enemy. The follower mechanic was a really cool idea other than that issue, it was a great incentive to explore more of the map, even though they can get in your way their firepower is really helpful.

That dramatic camera pan out at the end was very effective. Perfectly fit the theme!

Developer

Thank you. You might be the first mentioning the end, so probably the only one reached it! Well done. I will try to improve the followers' movement to clear off your way, but yes, you need their firepower.

Submitted(+1)

This was a very atmospheric experience well done! The music set a tense mood and the intro with the first friendly coming to meet you sucked me into the story straight away. The sound effects were top notch and kept me listening closely for the claw scratching of the dustlings. Having a band of followers was a cool gameplay mechanic and provided the motivation to explore all the other floors and rooms as I made my way to the top.

Great game!

Developer (2 edits) (+1)

Thank you. You are the first to mention the claw scratching :-) I like details and I always try to add minor details here and there as I believe that details do make the difference. People though do not seem to notice or disregard them. Like the randomization of the toilet seats or made/unmade beds...

Submitted(+1)

Ahh I did not notice about the toilet seats and beds, but I'll look for that on my next playthrough! I do agree that many of the details go unnoticed or disregarded but I think the sum of them does make into players' subconscious and overall enhances their gameplay experience whether they are aware of it not. Keep up your style of including the details!

Viewing comments 22 to 21 of 22 · Next page · Last page