It looks pretty cool! However, I think it would be useful if more instructions related to the echo (such as what it's supposed to do) were provided. All it does for me is move me up in the air (and duplicate any objects I'm holding, although the duplicated objects don't seem to do anything other than float around).
DevWizard
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It's pretty fun! I enjoyed playing it. Out of curiosity, what's your high-score?
One thing, though, if you fall to fast, you can sometimes go through the bounce pad and hit the bottom of the screen. You can't jump from there. To fix this, turn collision detection from discrete to continuous (or the equivalent in Construct 3).
I did a bit of testing, and it only happens with the build not the unity project. It only happens on another playthrough when you already have triggered the text in your last playthrough (except the intro). Either my messy code interfaced with some part of Unity's Text Mesh Pro system I didn't even know existed and accessed something outside my project, or Unity's text mesh pro system has a bug, likely due to the too large font I already sized down for the larger final version I'm making. PS if you want to see that final version, follow me.
A bug fix I added in created another bug. When a cutscene ended, you used to just walk the direction you did when it started even if you're not still pressing the button. So, if you're stuck when the cutscene ends, try moving in a different direction or stop moving then start again. If that doesn't fix it, you found a bug. I would recommend reloading the page.