Cool game. Had fun slashing cringe ghosts and zombies!
Play game
The Living's Last Stand - GDTV Jam 2024 Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #237 | 2.938 | 2.938 |
Music | #379 | 3.063 | 3.063 |
Overall | #501 | 2.875 | 2.875 |
Fun | #522 | 2.750 | 2.750 |
Theme | #530 | 2.875 | 2.875 |
Aesthetics | #550 | 2.875 | 2.875 |
Mechanics | #555 | 2.563 | 2.563 |
Sound | #654 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Yes, Kenney fonts at www.kenney.nl
Comments
very fun and unique idea on this game! awesome work. This was a fun challenging game. Loved it.
would love to see more too after the jam.
Neat game, a short game but combat was really nice! Slapping down swords and the undead walking into them while taking damage was good.
I'm not quite sure if the text here is a bug or on purpose, but here's a pic
Nice job :D
I did a bit of testing, and it only happens with the build not the unity project. It only happens on another playthrough when you already have triggered the text in your last playthrough (except the intro). Either my messy code interfaced with some part of Unity's Text Mesh Pro system I didn't even know existed and accessed something outside my project, or Unity's text mesh pro system has a bug, likely due to the too large font I already sized down for the larger final version I'm making. PS if you want to see that final version, follow me.
Finished the game! I loved the sword attacks. It is a very fine game to expand. The idea is good, the mechanics are good... Please, expand it!
I'm not sure if i did something wrong, but I got stuck after being made to talk to a pulsating orb.
But before that, i had fun stabbibng zombies. Not sure if its intended, but I realised there may not have been a cooldown timer for attacks, and so the faster i clicked, the more stabs i could get in. Building in an attack cooldown might increase the difficulty of the game.
Feels like a good base to build on!
A bug fix I added in created another bug. When a cutscene ended, you used to just walk the direction you did when it started even if you're not still pressing the button. So, if you're stuck when the cutscene ends, try moving in a different direction or stop moving then start again. If that doesn't fix it, you found a bug. I would recommend reloading the page.
I actually liked the sword mechanic, interesting for it to just appear there, I think it works for this game. Overall, nice job on that, the story, visuals and the rest of the game.
I like where you were going with the story - I could definitely see this expanding out more - I love story driven games so always nice to see! Good job :)
The game feels a bit rough, but I think it has a solid base. The combat (animation) was interesting and I liked the sprites
Cool one! I managed to kill everything in there and stand up for the living. I liked the way it attacks.
I found the font a little hard to read though, and the music covered all the sounds, if any.
Nice game buddy, I loved the idea and the game mood. There are just some bugs that need to be fixed, like when I arrive to the portal the game just freezes and I can't move anymore.
Good job overall!
I thought the game was a fun little game. I read your description saying this was your first story game and I noticed that there was hitching at some parts. I am guessing that there was supposed to be dialogue but I didn't get anything. I just got stuck for a little bit before I could move. So I think I didn't get the full story I just got the beginning where the guy didn't get anything from the radio and that's the only thing I got.
Leave a comment
Log in with itch.io to leave a comment.