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A jam submission

There is No HeavenView game page

Build for the GameDev.tv 2022 game jam - Theme "Death is The Beginning"
Submitted by vendolis — 1 day, 6 hours before the deadline
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There is No Heaven's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2472.7502.750
Music#2623.2503.250
Aesthetics#3893.1933.193
Theme#5022.5232.523
Fun#5062.5682.568
Mechanics#5212.4892.489
Sound#5411.9201.920

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Yes. Some from Itch.io, Kenny and OpenGameArt.org and from Unity Open Project #1

Link to your source?
https://github.com/vendolis/ThereIsNoHeaven

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Comments

Viewing comments 30 to 11 of 70 · Next page · Previous page · First page · Last page
Submitted

Nice submission! I was unable to hear game sounds over music, but the music was mellow so I didn’t mind. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)

Developer(+1)

Thank you for trying out my submission. Yes, between the second to last and the last upload I broke the sound effects and did not yet figure out why they are not playing. And I will definitely check out your game.

Submitted

nice spaceship simulator.

Developer

Thank you for trying my submission and the comment.

Submitted

Fun little game, good job

Developer

Thanks a lot for your comment.

Submitted

Yo! So I really like what you've done here. My favourite part is actually how the ship moves. It feels weighty with the slower turn speed and the camera movement with it is perfect. I really enjoy going flying around at speed with it. I could honestly see this going the way of a fast paced space racing game too.

Also I really like the parallax scrolling effect with the stars! How did you get that going?

Developer(+1)

Thank you :-) I think you are the first comment who liked the ship controls I love zipping around in it... yes it's not kind of slow on the turns and has some inertia to it. 

The Parallax scrolling is based on this article and code: https://pavcreations.com/parallax-scrolling-in-pixel-perfect-2d-unity-games/ And I think it's 4 or 5 layers of scrolling. The black background I attach to the camera and it moves with the camera so it stands still. I sometimes have the problem that each of the 5 layers shows the same pattern so they look weird in some configurations. To fix that I will rotate them each so they don create weird-looking patterns.

Submitted

That's some really useful insight there, thank you very much! Keep up the good work

Submitted

I think it's cool that you used this game jam as a learning project to test things out that you haven't done before. I definitely see the value in that. Cool job with this. I thought the flying was cool but I quickly ran out of comets to destroy so I wasn't able to finish the game. But the flying was fun!

Developer

Yes. There is very little game still there. At the moment I only spawn one asteroid field, I wanted to spawn a 3x3 grid, and then when you move through it to despawn asteroid fields that are far away and spawn new ones in the direction you are flying. But that was not finished yet. The functions to despawn a field or move it to a different location are there already, but I am missing the part to decide when to despawn one and spawn the next.

Submitted

Good job with your submission! I think the concept for your story is interesting and would've loved to have seen it implemented (to some degree) in the game. I liked the starfield you made, too! I think a suggestion would be to have a quicker response time for moving the ship mainly in the turning. I feel like flying in space shouldn't feel like I'm having something dragging on my ship when I move around. All around, great work though!

Developer(+1)

Thanks a lot for the comment. I think one disconnect is from the graphics to what was in my mind. I was feeling it's a large unwieldy ship made for gathering materials, and the graphics look more like a fast fighter. I wills ee that I improve it in that area.

Submitted

Ah, yeah, that makes a lot more sense actually!

Submitted

Well done. I like the idea of the story and what you are planning to implement later on. I even like that you took this game dev as a challenge to try out new things. Very well done! The only thing I do not like are the controls of the ship. It's pretty hard to be accurate. But I think this game can become very fun when further developed. Great job so far!

Developer

Thanks a lot for your kind comment. yes, the ship controls are the most contentious part of it. I will work on them together with the other content and see that it feels better connected.

Submitted

Nice job! You need to work further into the movement, it's hard to control the ship. But the game flows!

Keep going!

Developer(+1)

Thank you for the comment. I will try to improve the ship steering controls, to make it feel more appropriate.

Submitted

Nice work! This game has some really cool elements! A faster turning speed would make the game more fun to me personally but I think you did a great job!

Developer

Thanks for the comment. I will test around for the movement. it needs to be more responsive for many ppl.

Submitted

Nice! I was expecting to be fighting other ships based on the description so it took me a minute to realize the point was to shoot asteroids. I really like the concept and the story. Not sure if it's intentional or not that you can shoot the resources and destroy them, but was confused at first whether they were projectiles that would hurt me or if they were meant to be touched. I'd suggest tweaking movement, it didn't feel quite right and the resources moved to fast in different directions to collect. (i'm guessing the future will bring speed/movement upgrades to make that easier? if so, then awesome, it's good as-is) Background parallax effect was awesome, really well done changing based on your direction. For the lasers, maybe try adding player velocity to the projectile velocity so that they don't just hang out on your ship if you fire while moving.

Well done!

Developer

Thanks for the comment. Adding player velocity is great. Thanks, I forgot about that. Yes, it is intentional that you can shoot the resources.. the shooting is too slow at the moment, but I was planning as a design that you are able to hurt your progress by mindlessly shooting.

The whole resource chasing was more a stopgap solution since what I wanted to do I was not able to implement. The plan is that the other "contractors" will try to kill you when you have collected enough resources (in that model you had a cargo hold and need to sell them at a station) and you are not able to move while you mine resources. .. Depending on how I move ahead with it, there will either be upgrades like tractor beams or other things that make the collection easier. 

Also, the color of the element shows the value... blue is the lowest value, and dark red and pink are the highest values. I know I did not tell that anywhere was kind of late in the development that I implemented that.

Submitted

nice, that sounds really cool! you should definitely keep going with it.

Submitted

Really cool that you worked with something new and the uniform disk sampler! I bet you learned a lot in this jam! The movement felt a little bit more like a fish than a ship :D Also I think the shots should move faster than the player it feels a little odd that when I move forward and shoot that it looks like the shots are not moving out! Nice work on art choice and the background effect!

Developer(+1)

Thanks for the comment. Yes, the Uniform disk sampler was something that took me some time. I used a resource, but it was neither for Unity nor did it 100% work. So I have to fix it in a lot of places. But it was a good experience. .. I noticed the issue with the shots. I might just add the initial velocity to their maximum speed. As for the movement., I think it's the area of most complaints since it's not how most top-down space games work. I will definitely see how I can resolve it in the future.

Submitted (2 edits)

nice simple game but driving a spaceship is a little annoying. Maybe you can use translate instead of force.

Some intro would be better. Overall, a good idea

Developer(+1)

Thanks for the comment. Yes there is a lot left to do to make it a nice game :-) .. I already started work on an intro (including VO) but was nowhere near close enough at the deadline to put it in.

Submitted

Well done for creating this Jam game!
interesting story set up, being now indebted to big corporations to pay off your debt.
Even in full screen I couldnt see the UI, might need to fix the screen resolution, or the Anchors more.
Turning controls felt a bit slow, and I couldnt find the space station to upgrade :(.

Hope you stick with this and build upon it further. Well done!

Developer

Thanks for playing it and the comment. Yeah it's far from finished and there is no station out there yet. I have to figure out what is the matter with the UI. Yes, I put the element near the top border, but I am doing something wrong with the project setup. But I also saw it in a lot of other games. Wondering if it's an issue with 2021.3 ... I had no such issues with my other game.

Submitted

Kudos for trying new things in your project and actually submitting it, unfinished as it may be. Keep it up!

Developer

Thank you for the comment. I will try to work on it more and maybe get it to a more Game like state at some point.

Submitted

Nice graphics and music. Good job! 

Developer

Thank you for the comment. The parallax is one of my favorite things in the game. 

Submitted

I really loved the background effect while moving, and the art direction here.

I read that you are continuing work on this, I think if you can add in additional user interfaces it will help get people up to speed on mechanics!

Great job and keep going with this!

Developer

Thanks a lot for your comment.

Submitted

I agree with PatrickZochAlves. There is a beginning of a great game here. The ship movement felt stiff, not very ship like. I had a hard time actually getting to the collectables after destroying the asteroid. I think maybe a radius collection or something like a tractor beam that pulled them in if you get close enough to the them would be nice. It could lock on to one at a time etc.. Introducing something that is  antagonistic to the player would be a good feature as well. An alien that occasionally showed up and harasses you, asteroid that explodes and causes damage when it loses all its health. I think you have something to work with and that this can become something great. Keep up the good work. 

Developer

Thanks a lot for the comment. Yes, there is a lot lacking still. Harassment is planned from the other "contractors" in the belt (those are also still missing ;-) ) 

Submitted

A beginning of maybe a great space shooter? I didn't really fell the theme in it, but the idea of harvesting asteroids was really nice. I think the sterring or rotation velocity could be improved, but the game had a very nice ambiance with the music and the graphics. Hope to play a version 2 in the future!

Developer (1 edit) (+1)

Yes.. the tie in is only via the story on the game page :-) You make a contract that your head gets frozen upon death.. and after that, you die and wake up as the AI of a spaceship that was built using your "brain". Sadly now you are in a lot of debt and need to work it off. .. all of this should have been in an intro that I did not get done in time :) Thanks a lot for your review.

Submitted (1 edit)

Great entry! Your parallax layers on the stars are great! Guessing you're scrolling the UV at different rates as the player moves? I found it difficult to collect the drops before they despawned because they move so fast. It feels like the pivot point for the ship is set behind it, so rotating the ship feels a bit strange. I loved the story concept btw. Very black mirror-y, in the best way.

Developer(+1)

Thanks a lot for your review. I have to check on the pivot, but I think it's in the middle... I think the disconnect comes from the fact that I have the feeling it's a big ship .. and ppl see the graphics and think it's more agile like a fighter. .. I did not want to make the materials a chase game, but that was the only game I was able to get ... The plan was that you needed to be still to mine an asteroid and would fill your cargo. Other "Contractors" would come and see if they can blow you up and get your stuff (which would bring you deeper into debt) ... for that, you would need to move and break the mining cycle... or upgrade your ship with shields and rockets/drones that you can use while sitting still.... but these are still far away.. the flying materials were the first step to something.

Submitted

Gotcha, I see where you were headed. I like the ambition, I hope you can continue to work on it!

Submitted

Hey! I really loved the stars! How did you do them? Paralex effect Or how ist it calles? :D

Developer(+1)

Thanks a lot for your comment. Yes, it uses a parallax effect. This was based on this article: https://pavcreations.com/parallax-scrolling-in-pixel-perfect-2d-unity-games/ but I modified it to be able to scroll in all directions. 

Viewing comments 30 to 11 of 70 · Next page · Previous page · First page · Last page