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Death's Driver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #36 | 4.348 | 4.348 |
Music | #81 | 3.768 | 3.768 |
Fun | #93 | 3.804 | 3.804 |
Sound | #124 | 3.375 | 3.375 |
Mechanics | #236 | 3.286 | 3.286 |
Story | #308 | 2.545 | 2.545 |
Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
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Comments
Great look, and the music suits the look as well, well done!
Hey there! I'll enjoy me a racing game don't mind if I do!
It feels very nicely put together, the menu is done very nicely, with sliders for the volumes and all the buttons fully working like they should.
"Go touch grass" made me chuckle.. :D
2 things that I could point out that felt a bit off were that there was a sound queue when passing by a barrier nearly every time (the very same sound queue when picking up a soul). If it's intended then maybe a slightly different sound queue would be nice. And secondly I felt like I got hit by barriers on a few occasions where I shouldn't have been, if I were to guess it's probably just because I'm bad but it felt like the control input could use a minor delay or so (yesyes.. just press the button a bit later, I hear you :D)
Thanks for your submission, I've enjoyed it!
Thank you for your detailed feedback.
I agree that passing through a barrier should have a different sound than picking up souls. I had planned to do that change, but forgot about it. :P
About the barrier collisions, I used simplified box colliders on them, so maybe there are some corners sticking out a bit from the actual barrier mesh. I'll have to refine them or try changing them to mesh colliders and see if that doesn't impact the game performance too much.
Awesome concept, i love the old crt look, the style is guaranteed to keep fans of retro wave to keep on playing. It also reminded me of TRON ^w^.
I really enjoyed this, tho I died a few times, but I really had a lot of fun.
Dying is part of the experience. XD
Thanks for your feedback!
Its a good game and you have put a lot of effort into doing it properly.
I'm not a fan of the black horizontal lines but I like the rest.
I made a driving simulator for another jam just two weeks ago so have some empathy for how much work is involved. Nice one.
Thank you!
I have plans to add a setting to turn off the scanlines, as many people have pointed out they were too much for their eyes. :)
i love the color and font. playing is hard for me, i m not good at racing game
it was fun to play
Thank you for playing and having fun, even when it was hard!
Really nice visual feel and BGM for the game. I really like it when the UI is implemented inside the game world. And a jumping car?! Yes!!
What i love
What would be nice to have
Maybe some upgrade that speeds up the car ? Will definitely adds more oomph
Thank you for your detailed feedback!
Yes, I had planned to add some kind of booster items that would help recover lost speed after a crash, but decided to keep the scope small for the game jam. I probably spent too much time on the UI that I could've spent elsewhere, but I really like how it turned out. :)
Cool game. Nice aesthetics and game play. I thought the camera when moving left and right was to sharply moving. If the camera moved a bit smoother than I think it would improve the experience a little. But you've made a great game, well done.
Thank you for the feedback!
This is the second comment I get about the camera. I'll write it down to work on the camera smoothing in future versions, thank you!
I agree with others that it's an impressive amount of polish for a jam game. The menus, the neat display for the controls, and the inclusion of a leaderboard (that's what that icon with the bars was, right?) is impressive. I did find the effect of the horizontal lines a bit difficult to look at though. Still, this has a nice vibe. The aesthetics match together nicely.
Thank you! I'm glad you liked the UI presentation... I think I spent too much time in that instead of working on making better levels for the game though. :P
That icon with the bars is to display the player's best scores. Implementing an online leaderboard would've been too much for the game jam, but it's something I want to try maybe if I decide to develop this project further.
About the horizontal scanlines, yes others have pointed out it's a bit jarring. I'll add a toggle for it if I develop this project further, for sure!
Thank you very much for your feedback! :)
Realy nice looking game
Thank you!
Congrats on finishing your game!
This was a nice little experience and felt pretty polished for a jam game. Plus, it has
A E S T H E T I C S
Always fun to see done well. The controls felt great, except for when jumping. It took me a while to figure out how jumping was always forward. I hit a lot of stuff lol. I think more diversity in the obstacles might help the player to learn which are jumpable. The floating ones over short pieces helped, but when there wasn't a soul to pick up but jumping was still the correct move, it was difficult to tell which parts of a wall (if any) were safe. Using different colored models or something might make that more clear.
Either way, great job on this :)
Thank you for the feedback!
I'll consider adding more "training" spots before letting the player decide if they want to tackle a wall jump or not. :)
Love the retro feel. The scan lines was a bit harsh for my eyes. But that could just be me. Nice controls. I think some ground shadows or something would help with where things are in 3D space since there is technically no depth for our brains to digest. That's usually something that helps get a better sense of how far or close something is. Really fun feel. Great work!
Thank you for the feedback!
Adding shadows sounds like a good improvement on the visuals. About the scanlines, maybe I'll add a setting to turn them off. Thank you!
The scanlines being toggleable sounds like an awesome idea. That way it's the best of both worlds. Are they just grey lines in front of the camera?
Exactly. They are on a separate canvas with a semitransparent tiled texture, so it's quite easy to toggle on/off.
Love the retro feel, great old school feel to it. Great submission!
Thanks!
The best racing game I've ever played. This game's graphics are quite great. Your game has a lot of possibilities for good reviews.
Thank you! I'm glad you liked the graphics. I tried to learn how to make some simple shaders for this jam. :)
mmmm synthy and controller support yay!
Nice work.
Thank you, I'm glad you like it! :)
Congrats on completing the jam! I love the whole synthwave aesthetic so I had to click the moment I saw it. Feels very smooth and well put together.
Thank you!
Somehow the synthwave aesthetic got stuck into my brain from the start and I wanted to make the game around it. XD
Love the neon look and synth wave music, jumping feels a bit weird.
Thank you!
Yeah, timing the jumping sometimes is a bit difficult. Unless you mean that having a car jump is weird... which it is. :P
Very nice aesthetics. At first I thought the jumping animation/physics was a bit wonky, but I think it fits the retro jump sound and overall theme.
Thank you for playing!
I tried to make the jump animation as quick as possible so that the player can clear the fast moving obstacles. That's why there's no buildup to the motion, if that's what felt off for you. Thanks for the feedback!
True, makes sense
the sound fitted super well with the game. sadly the lanes misaligned with the actual lanes the car was driving on so it was kinda hard to navigate if i was missing the blue orbs or not
Thank you for your feedback!
Hmm... I never thought about lane alignment when designing the levels. I guess that's another way to see it. Thank you for the info!
Wow! So much fun, I loved the audio and the retro look of the game.