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(+1)

Congrats on finishing your game!

This was a nice little experience and felt pretty polished for a jam game. Plus, it has

A E S T H E T I C S

Always fun to see done well.  The controls felt great, except for when jumping. It took me a while to figure out how jumping was always forward. I hit a lot of stuff lol. I think more diversity in the obstacles might help the player to learn which are jumpable. The floating ones over short pieces helped, but when there wasn't a soul to pick up but jumping was still the correct move, it was difficult to tell which parts of a wall (if any) were safe. Using different colored models or something might make that more clear.

Either way, great job on this :)

(+1)

Thank you for the feedback!

I'll consider adding more "training" spots before letting the player decide if they want to tackle a wall jump or not. :)