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A jam submission

STALLView game page

Feed the spirits of Limbo
Submitted by Maya Carter (@AmberFallComics), Saondberg, Ludamite (@LudamiteGames) — 59 minutes, 12 seconds before the deadline
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STALL's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#34.8004.800
Mechanics#114.2734.273
Music#124.2004.200
Sound#134.0454.045
Story#154.0824.082
Fun#224.1824.182
Theme#254.2454.245

Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Rainy Hearts font from DaFont.com

Link to your source?
https://github.com/Amberfall/Stall

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Comments

Viewing comments 85 to 66 of 85 · Next page · Last page
Submitted(+1)

Everything in this game fits together in such a nice way to build a great mood an atmosphere. Great art with animations, the color palette suits the game like a glove and the music and SFX add perfectly to the immersion.

I would have made the first few recipes no longer than 3 key strokes and have had only few ingredients to start with and had the rest appear subsequently instead of everything from the get go, though. I struggled to learn them with the subtle clues until I finally got the sequence on screen. Although I don't know if that is how it is supposed to be or just that the gamed decided that I sucked failing so many times in a row xD.

I think a nice addition would be to allow the recipe side menu to still pop up when the sequence appears, because that would have allowed me to learn much quicker what I was exactly doing.

This is among the best 3 games I have played in this jam so far. Really awesome!

Submitted(+1)

All i have to say is just wow, absolutely wow. I loved this, I enjoyed the art, the mechanics, the story and the puzzle of discovering the riddles and the ingredients. Such a beautiful ending! I cannot wait to see what you make next!

Submitted(+1)

What a great little scene. The art is great and so is the music. I really enjoyed the button inputs to select the ingredients and having to deduce each attendee's preference. There were a couple times where I had to repeat the inputs before it popped up the button combo to complete the recipe. Not sure if that was just me though.  Congrats on putting together such a cool little game!

Submitted(+1)

it took me a while to figure out how to play but otherwise this is a gem! hope to collaborate with you on some upcoming jams.

Submitted(+1)

Great game. This was really fun! 

Submitted(+1)

Love this game! My only gripe is that I had no idea what I was supposed to make sometimes, so I just had to try making everything. (Maybe I missed the hints as to what the customers wanted?)

Felt bad for all those customers waiting as the character started remembering their past life, haha. 

Really liked the double meaning of the word "stall", as well.

Great job!

Submitted (1 edit) (+1)

This is a really fun game! It took me a minute to get a handle on it, but once I figured out the arrow sequence thing to actually make the food, I got into it. It strangely gave me DDR vibes because of racing the characters' timers. lol

Submitted(+2)

wow interesting idea. Perfect art, sound and mechanics. i loved this game

Submitted(+2)

This game is amazing! Animations and controls are so smooth. Using the arrow keys to combine items was a great idea and really well implemented. I liked the intro and transition to the main menu, the little crow next to the stall, the little text bubbles under your clients, etc. Great attention to detail :D

Submitted(+2)

One of the best game I've played so far in the jam! loved the aesthetics and the gameplay, although I hate to admit that it took me a while to understand the mechanics at first, it was really fun and satisfying to keep getting new dishes and remember which one to make according to what the souls said. Only improvement would be the "You win" screen. Really great job, Congrats!

Submitted(+2)

I really think this is one of the best, if not, the best game I played in the jam. Everything about it has such a high production quality. I loved the art and the restaurant management mini-game. I think the only thing that could be improved is the "You win" screen, but I'm sure that was just a lack of time more than anything else. Great work to the both of you!

Submitted(+2)

cool game memory game , the art and music fit well together, nice take on the theme,

Submitted(+2)

I really liked this game, Whole process is well made and sounds are very crispy. Everything just fits perfectly together. Really good job

Submitted(+2)

This game combined two mechanics that I enjoy in a pleasant and fun way.  I loved the small details such as the little jump that the crow makes and the entity saying goodbye to the souls very happily. This game feels like a warm hug in rainy weather. A few extra touches that would make the game shine, even more, would be to add a sound for when the food is done correctly and one that there is not, as well as a sound every time you click an arrow key, which could get higher pitch until the end. A beautiful soul addition to this game jam.

Submitted(+2)

wow, you guys! super awesome game! 
the thing I enjoyed most was your bold and creative choice of theme. an underworld stall to cook for lost souls?! that's just so damn creative. and of course, I am goshing over your stunning pixel art! it's really rewarding to get a meal right and see the shade light up - you really have something special here.
i'm literally beaming! 

Submitted(+2)

The game looks amazing,

i have rated it as one of my highest ratings so far even tho its really not my cup of tea mechanic wise, i cant multitask at all, I'm terrible with music beat match type games also. Very well done at doing a game that has very low amount of programming for the mechanic for a big amount of joy(or in my case frustration)

Submitted(+2)

Visuals and feel of this is great :).
Almost more of a mytery game, trying to work out what kind of food they want.
With that, a little more info readily available on what KIND of recipe/dish you have available would be good.
Plenty of good player feedback with the timer for each customer, and great visuals on them being satisfied and a new customer coming along.
Might need a little more hand holding at the start with getting recepies cooked initialy (I did see Tim having a crack in the stream which helped me, but even then it took some working out. May seem obviouse to you, and the info is sort of there, but at first it can REALLY need dumbing down for us new players :P). Once I figured it out, it was fairly intuitive and straight forward to cook meals based off recepies.
Great going, well done on crafting this game in 10 days :).

Submitted(+2)

This game is a delight! The visuals are so nice to look at and it's very fun to do the orders. The difficulty is also very engaging. Not too easy, but not too hard. Thank you for this nice experience!

Submitted(+2)

Wow, just wow. Well done on this game! I can tell a lot of polish went into this since I tested it during the jam. 

Is there a point to moving if any guest will accept food from any seat? 

The gameplay loop is short and sweet and the little cooking SFX add so much to the otherwise simple tasks. In the playtest, I mentioned I had been confused as to what each dish was called or supposed to be, but the progression of unlocking new recipes gave me time to learn each one and how they might be asked for. Nice solution!

I wish I could offer a little more for ways to improve, but you all did pretty well. Congrats and please keep making games!

Developer(+1)

Thanks so much for all the kind words! And also a big thank you for helping us during play testing. The game would not work nearly as well if we didn't get that valuable feedback during the prototyping phase. Cheers ^-^

Submitted(+2)

Wow, I'm stunned. This is one of the best games I've played in this jam so far. Elegant ideas executed phenomenally. The level of quality is great not only in gameplay, but in music, story, and art.
The gameplay has limited control. Yet the mounting complexity keeps the player engaged. As I become familiar with the cues and the recipe, I can feel a strong sense of progression from the improvement of my skills. This internal reward is something that I greatly appreciate. Simple ideas, simple controls, singularly focused to create an enjoyable, pure experience.

The visuals, especially the animation of the customer eating and transforming, are crafted with energy that matched the atmosphere of the game. In harmony with the peaceful music and clean writing, this game achieves a distinct, tranquil feel. This feeling is of course further heighten by the final reveal (though I do find the final dialogues a bit tagged on. Would've been even better if there are more hints before). Also, the SFX can use more juice. :)

Overall, a holistically beautiful game. It is rare to see a game doing well in multiple aspects simultaneously. Usually, jam games have some glaring weaknesses in 1~2 domains, but this is not the case. It is crazy that 2 persons in 10 days can accomplish this. I feel like we shouldn't be in the same jam. Incredible!

Viewing comments 85 to 66 of 85 · Next page · Last page