Great concept! I really like the UI and graphics overall. The bad thing is that I think it's pretty easy to not understand what's going at first sight (I felt a little bit lost :S).
Check our game if you have time! :)
Criteria | Rank | Score* | Raw Score |
Graphics | #23 | 3.944 | 3.944 |
Audio | #31 | 3.333 | 3.333 |
Overall | #46 | 3.333 | 3.333 |
Innovation | #58 | 3.222 | 3.222 |
Theme interpretation | #98 | 3.000 | 3.000 |
Gameplay | #150 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/BigHandInSky/orbs
Theme interpretation
Hybrid gameplay for the player:
- they can move around the ship in space
- or they can tether and clamp onto the ship
- when clamped they can shoot
So a mixture of physics space movement meets a turret emplacement game where you are the turret.
What a great entry, I like the experience of defending the cargo it was pretty difficult with so many pirates around there ;-)
Really great user interface and inmersive ambient.
Good job!
Incredibly complex for a Game Jam project. The presentation, immersion, graphics, sounds, UI are all very impressive. The ship controls is a bit of a learning curve but once I got the hang of it it was fine.
Excellent job for a one month jam.
Check out my game if you have some time. Cheers :)
I love how well-done the computer is! The game itself is pretty complex and the slow movement + fire rate adds another layer of complexity to the gameplay. I didn't expect to see this kind of a game in a jam. Good job man!
I should've made the help similar to yours. I see what you meant about our "orbs" being similar :D
I love how immersive it is with the com system to the left and the fully fleshed-out computer interface. Space shooters have always been a favorite of mine, and this was a super unique one. If you plan on continuing to develop ORBS after the jam, my only comments would be that perhaps the cursor should be permanently visable on the screen with the camera and gun rotating to face it, rather than the cursor seemingly being stuck to the gun. I saw that I could move the cursor for the gun while I was in the process of attatching the ship to a surface, but the camera wouldn't rotate to match the cursor's position until the animation was complete. I also agree that faster projectiles would make combat a lot easier and more tactile feeling-- the sound behind the firing has a lot of power, so the force of the projectile should match. All in all, great game!
Great graphics and sound effects, bonus points for being adventurous with the gameplay. The UI is good too. Controls and gameplay itself are clunky (too many restrictions like not being able to fire unless you're a turret, fire rate is too slow AND your gun can overheat) but overall apart from these things it's a well polished piece of work.
Congrats for this, this is a massive amout of work!
I got a bit frustrated by the controls of the ship, but I guess that is somewhat part of the game :p It got waaay better when I plugged in an XBox controller though (kudos for dealing with multiple input systems btw).
I still found it extremely hard to hit enemy ships. They were simply too far away, the projectiles are quite slow, and the time it took me to get closer they were already on their way out :/
And I got a bug where I got like -2 million credits after finishing a mission :o
Amazing job on the UI and the 3D scenes, the menu is quite complex and neat. The simple explanation text at the beginning is a nice touch to get into it!
Anyway, good luck with the ratings ;)
The interface is very busy, and the gameplay is challenging. The idea is really neat and I played it several times.
This is an extraordinarily complex game for a jam, so pat yourself on the back.
Beautiful visuals too. Sometimes some gameplay systems were a little unclear to me (probably because this game could be a full length game but it doesn't have a full length game's worth of tutorials due to being a jam submission) but I'm honestly pretty blown away. Incredibly impressive stuff.
Early on I hit escape and suddenly found myself in the second menu system (at the computer terminal) and had to figure out what was going on THERE before realizing I didn't need to be in there at all. It was a confusing intro to the game.
Good luck with the updates! And hey, feel free to drop by and check out our game too. ;)
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