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A jam submission

The Quest: Trapped in a LieView game page

Fun Melee Action Platformer Jam Game! Hidden terrain mechanic. (Updated: Play in browser.)
Submitted by NeatGames (@neat_games) — 3 hours, 34 minutes before the deadline
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The Quest: Trapped in a Lie's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#623.6323.632
Overall#713.4893.489
Fun#973.4533.453
Audio#1103.4623.462
Graphics#1153.7863.786
Theme#1453.4793.479
Innovation#1823.1203.120

Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 53 to 34 of 93 · Next page · Previous page · First page · Last page
Submitted(+1)

Great work and cool concept! I also really like the music and graphics. It might be an idea to make the character always face the mouse cursor, at least during combat. Another idea might be to change the attack button to something else than the mouse.

Developer

Thanks for checking my game out!  I will add to my notes~

Submitted(+1)

Nice design work, aligns very well with the theme of the jam too. But the lack of feedback is kinda jarring and I really hope you flesh it out alongside the aesthetics.

Developer

Thanks for playing!  By feedback do you me a knock back on enemies?  Currently there is only black particles and sfx as feedback connecting a hit.

Submitted(+1)

Great game, nice level design!

Developer

Thanks for playing~

Submitted(+1)

Rated ^^ (Please add knockback to the hits, it's so unfair getting hit always for that reason D: )

Developer(+1)

Thanks!  I will study how to do knock back~

Submitted(+1)

Fun but a bit challenging in the cave. Love the idea, good graphics, I like the effect of the platforms disappearing being animated it's more misleading than if it was simply appearing when you are in a certain radius it makes it interesting.

Developer

Thanks for playing!

Submitted(+1)

The graphics and the music is pretty good. The game idea is simple and it fits the jam theme well. For me the game was too difficult to get very far, but that is okay. Overall a pretty good jam game. Well done.

Developer(+1)

Thanks for giving it a try~ currently it is a hit once and run game haha.

Submitted(+1)

The game is fun. I would have used more the "break fake walls with the hammer" mechanics. You do that once in the first stage and then the hammer just becomes a weapon of mass destruction.

The revealing shield platform mechanic was ok, the problem is that i've seen that so many times by now that it has become boring, but it's not your fault.

The melee combat was good overall. In the first part it's really hard to damage the enemies without getting hit, especially the boss before the shield.

When you pick up the hammer it becomes easier but I noticed that the hitbox of the flying hammers is a bit broken sometimes, I found myself hitting an enemy and not making any damage.

Also a visual feedback for the player's invulnerability span after you've taken damage is needed.

The jump right after you pick up the lighter shoes is hard for no reason in my opinion, the one where you have to jump forward and then come back in mid air. I get the point that you have to demonstrate the new feature to the player but the big jump right after was more then enough to show it.

Overall the fights were balanced well and I liked the progression of the game.

I think the voice dub for the game is cheesy, if you're not an actor maybe a solid text with a cool looking font is better.

The music was good and the sound fx too. 

Nice game!

Developer(+1)

Thanks for playing!  I will work on the mechanics more~  The boots were supposed to be dash boots, but I had to scrap the idea and change the last level.  (I couldn't get a dash code to work well haha, need to study how to do it more).  Thanks for the awesome feedback!

Submitted(+1)

my review:

The game was just awesome! It made so much fun to play trought!

The game fits very good to the theme

the graphics and the music/audio was 5/5

just one or two 2 I notices: i gliched in the first world in to the ground, dont know how

and the second boss was for me a little bit to difficuld and the last 2 bosses were to easy cause of the hammer.

but overall very good game keep up the great work mate!

Developer

Thanks for playing! Glad you enjoyed it!  I will work on my melee gameplay more~ Thanks again.

Submitted(+1)

Really well done for being you first melee combat game!! Well done , keep it up! Rated!

Developer

Thanks! I will improve my melee mechanic more~ I will check out your game now.

Submitted(+1)

Another game that looks great from the screeenshots, but which I cant really rate from that. And I can't play as I'm using a mac. Next jam, please -please - upload a web version like we did.

Developer

You can check out the gameplay video if you are curious~   I had a problem trying to make a web version ;/

Submitted

Another vote for alternative builds here!!  Want so much to try your game!  Looks really good from the trailer and screenshots.  Can your engine build for linux?  I'll add your game to my collection and hopefully I'll find I can try it later.

Submitted(+1)

Pretty nice. The sound effects and ambience rather than music really give it a zenlike feel. Although I've starting to see the "game lies by using hidden platforms/items that can only be revealed through a circular aoe effect" crop up a bunch, I think it was used well here. The zenlike feel i was talking about earlier really contrasts with the difficulty lol. It's the good kind of difficulty that mainly makes you feel like your failures are your fault. The only real issue i have difficultywise is the lack of invincibility frames on the player (getting gibbed in 3 frames for standing too close to something sucks) and the tiny bit of input lag on attacking from what i'm assuming is the sword animation.

Game is, again, well done, though! The backtracking sort of progression is nice, and the artwork (especially the backgrounds) is very good.

Developer

Thanks for the feedback~  I'll add it to my notes, and thanks for playing!

Submitted(+1)

I really liked the theme and wished I could have made it a little further through the game (I tried for awhile) but I am left handed so having the attack on the mouse while jumping with space made it hard for me. Besides that you did a really great job! Keep up the good work!

Developer

Thanks for playing!  I played WoW so long my controls are always like it hehe

(+1)

Nice ideas everywhere in the game! Music is great, but it's a really strange choice, didn't really fit with the action. Congrat's to the team.

Developer (1 edit)

Thanks! I was trying to go for cute and chill haha.  What is your game? I will play it.

https://itch.io/jam/cgj/rate/476046
thx

Submitted(+1)

Character controller doesn't have modular jumping or grace jump. The combat is difficult deal with. I have clicked to attack several times and the attack didn't execute. Sometimes it would execute when I didn't click. The sword swing animation is very slow, which doesn't help with my understanding as to whether an attack has played or not.

There is no knockback on either the player or the enemy during combat. This leads to situations where the enemy clips into you and damages you several times in a row. Combat therefore turns into a repetitive poke and dash affair. I never bothered killing the first Skull enemy, because I wasn't going to accept this type of combat on enemies with high HP, like the Skull is.

Art is misleading. You are using snowy topping on platforms that are both walkable and not. You are using a slightly lighter tone of purple for the BG tiles vs a slightly darker one for the FG ones that have collision. That makes navigation needlessly filled with guesswork.

Generally speaking, you are using a very limited colour palette, all made of cold colours. This fits the theme of the game (meaning the wintery icy area), but it does get pretty dull to look at, especially when all enemies and the protagonist are greyscale.

I like the ambiance sound, it fits the game. The sound for jumping is far too lighthearted for the game's depressive and cold environment.

Theme: I didn't get far enough to know if the theme is hit or not.

Developer (1 edit)

Thanks for the feedback!  I will add knock back to my study list. This was my first time doing melee, so it was tough to make the animation work.  If I did full exit time it looks nice, but if you spam attacks their can feel like a delay.  If I took out exit time things like the walking animation or jump stop the swing.  (I was actually going for Hollow Knights poke and run play style, I felt like i code code that.)I will play with it some more~  Would you suggest adding more contrast between the players foreground and the first BG layer?  Did you like anything? haha

Submitted

Hey there,

Yes, more contrast will be very helpful. I'm not sure what would work well, as art is not my specialty.

I haven't played Hollow Knights, so I can't draw a comparison. Might be a good thing I don't know. As mentioned before, I'm not prepared to deal with it. It may be the case that other people are. Keep playtesting and find out.

"Did you like anything?" Hard to say, would have to replay it. I thought the character walking anim was cute, but I'm not sure it fit the style. It's my type of game. I like metroidvanias and the souls games, but there was a lot I had a problem with as a player. Hopefully I've conveyed that in my description before. I think I liked the ambient sound. But I played too little of it to properly evaluate more of your design.

Based on what you said about the combat aspect, I think you bit more than you can chew at this time. As you can see from my previous description, I had problems with multiple areas of your design, chief among them combat and level design. Not just artistically, but placement of things as well. If we analyse your intended design you have the following mechanics in it:

1. Locomotion
2. Combat
3. Puzzles
4. Platforming

There may be more, but for this discussion these 4 are sufficient. Metroidvania games, in order to be good to play, must excel at all these simultaneously. For a jam game, it's like trying to make 4 games at the same time, all pretty decent, all in a short amount of time. If we cast our minds at your game, quickly:

1. Your locomotion has problems with the jumping, which is a pretty important interaction. If you'd removed one of the other aspects, you could have focused on this more. You also seem to be having difficulties with the animation system, as animations don't seem to interrupt one another or flow into one another elegantly (which reflects on combat).
2. Your combat, at the beginning, has many design issues. Combat is an umbrella term for all aggressive interaction. It includes dealing and taking damage, animation, physics effects, balancing... A whole new world of pain. :) Again, the more effort you put into any category, the least you put into the other.

Anyway, I think you understand what I'm saying. Point is, if you enjoyed yourself making what you did, you feel like you've progressed, and you understand the criticism received and you use it as inspiration for future development, you're doing the right thing.

I'll leave you with one important thing that has served me well, both in AAA and indie (though my indie career so far has been a string of failures, so put as much stock in these words as you are willing):

1. All feedback is better than no feedback.
2. All destructive feedback is better than false feedback.
3. Some constructive feedback is better than destructive feedback, but it's tainted by biases and preferences.
4. Destructive feedback is the most realistic one, as it's the kind of feedback players have when the dev is not around. It is up to the dev to understand what that destructive feedback means. How you do that, is up to you.

Good luck.

Submitted(+1)

This is a nice game. The atmosphere felt really good in this one. The game art is really good. The combat system is good too but a little delay for boss attacks would make it a fair fight :) But overall a well made game.

Developer

Thanks for playing!  I want to learn immunity frames to help with boss fights~

Submitted(+1)

idea  great, 

i like it

Developer

Thanks for playing!

Submitted(+1)

I like how the player gets upgraded while progressing in the game! The world looks really good too! simple moving of objects when player walks pass..rain ...etc .. Game can be better with just little touchups of the design of the character!

Developer

It was fun thinking about the progression, wish I had more time to use the upgrades more (longer levels).  thanks~

Submitted(+1)

Rated! loved the game, it took me a while but I finished it. Congrats on an awesome game!

Developer(+1)

Wow thanks for playing it all the way through!  I learned a lot from this jam~

Submitted

No problem! I learnt a lot from making mine too.

Submitted(+1)

Good little platformer game. Good job with the sound FX it made me laugh haha

Developer

Thanks~ it was fun making them!

Viewing comments 53 to 34 of 93 · Next page · Previous page · First page · Last page