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A jam submission

Guardian AngelView game page

A game where you need to protect the player from various dangers
Submitted by Paprikatto, jajszu — 23 minutes, 11 seconds before the deadline
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Guardian Angel's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1523.7563.756
Gameplay#5423.2053.205
Enjoyment#6303.2823.282
Overall#7853.0513.051
Theme#8412.9492.949
Audio#11312.4872.487
Visuals#12162.6282.628

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It requires you to time everything perfectly

What code and assets did you not make from scratch during the jam (if any)?
only the ground tiles

How many people worked on the game?
2

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Comments

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page
Submitted

Was able to beat this game, and it is mostly pretty neat! The idea of timing everything perfectly is fun, but in practice sometimes it falls a bit short. Yes, experimenting with different solutions can be fun, but for example, on the level with a flower pot and two knives, a lot of your time is spent just adjusting power/angle and delay, when you can probably imagine the solution from the start. I think you should add a optional input screen on each object with a power, angle, and delay number, so the player knows what they did previously and can input it again with slight tweaks (maybe add a save feature for actions too). When the player is adjusting the object's stuff via mouse, have the power/angle show up on the input screen, maybe a angle visual on the object itself would help too. If you expand on this game with more levels and difficulty, ideally it would avoid making timings too strict and streamline stuff for the player, while also offering new objects/unique approaches to challenges. I hope you find this feedback valuable in any way, and good job! You should be proud of this.

Submitted

Strengths:
* You have to restart the level several times to figure out how to get past the traps. Long gameplay.
* An original hit on the jam theme.

Weaknesses:
* No keyboard controls? I couldn't find any.
* No level transitions. Missing a small reward.
* Lacks graphics and animations.
* No sounds except music.
* It wouldn't hurt to fill out the description and screenshots on the game page.

Submitted

Very good game! The levels are unique, every level had something new and unexpected. Good job!

Submitted

Great job! Gameplay's original and fun, great job! 

Submitted

Really cool and original mechanic! I got stuck in the level whith the two knifes.

Submitted

I love this game it’s so addictive oh my god

Submitted

Wow, Cool concept!!

Submitted

Rated -- I love this concept of having limited jumps -- the one thing I always take for granted in a platformer!

Submitted

It was definitely tricky, but really unique gameplay!

Submitted

Great game, I loved the concept, and I am always happy to see another godot game :)

Submitted

What a nice concept! Good job!

Submitted

Great idea, the game was fun although the text didn't fit on my screen for some reason. 

Submitted

good game! :)

Submitted

A very fun and unique puzzle game! Feels good when you get it right.

Submitted

A very fun and unique puzzle game! Feels good when you get it right.

Submitted

A very fun and unique puzzle game! Feels good when you get it right.

Submitted

Cool game! I like the concept a lot, it's fun solving the puzzle of how and when to throw objects to help the guy survive. I would've liked for it to save your vector and times for the objects after you failed so it'd be easier to tweak things and get the perfect run. I managed to get thru all levels and beat the game! Great work!

Submitted

I am impressed by the mechanic! I wish I did not have to guess and force my self to fail in order to learn the path, but that is an easy fix!

Well done, I enjoyed! Added to my hidden gem list! Keep working :)

Submitted

Good job, Very good puzzles. Had fun playing it

Submitted

Very fun and innovative game that could work well on mobile devices! Only issue I have is that the puzzles are very trial and error and some information/indication of when and where the items are gonna appear would improve the game feeling more strategic and less luck based. Still very rewarding once you manage to make it through each level.

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page