Was able to beat this game, and it is mostly pretty neat! The idea of timing everything perfectly is fun, but in practice sometimes it falls a bit short. Yes, experimenting with different solutions can be fun, but for example, on the level with a flower pot and two knives, a lot of your time is spent just adjusting power/angle and delay, when you can probably imagine the solution from the start. I think you should add a optional input screen on each object with a power, angle, and delay number, so the player knows what they did previously and can input it again with slight tweaks (maybe add a save feature for actions too). When the player is adjusting the object's stuff via mouse, have the power/angle show up on the input screen, maybe a angle visual on the object itself would help too. If you expand on this game with more levels and difficulty, ideally it would avoid making timings too strict and streamline stuff for the player, while also offering new objects/unique approaches to challenges. I hope you find this feedback valuable in any way, and good job! You should be proud of this.