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Test Chambers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #588 | 3.154 | 3.154 |
| Enjoyment | #607 | 3.308 | 3.308 |
| Theme | #660 | 3.154 | 3.154 |
| Audio | #664 | 3.077 | 3.077 |
| Overall | #672 | 3.167 | 3.167 |
| Innovation | #676 | 3.077 | 3.077 |
| Visuals | #797 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are several levels in the game, and in each one, players encounter unexpected events. Everything that can go wrong will.
What code and assets did you not make from scratch during the jam (if any)?
Some of the audio files, except for the music, were downloaded from freesound.org.
How many people worked on the game?2
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Comments
This game is honestly EXTREMELY good and one of the best ones I have tried from the submissions of this jam! The story is really interesting and I couldn't help but play through the whole thing. Gameplay wise it's also really fun and I could tell there were quite a few considerations put in place so you couldn't get stuck, which is really helpful as a player. Deserves a lot more views and comments, amazing job!
Thank you so much for your comment. I'm very glad you liked the game, it means a lot :)
It requires skill to play—really fun and very challenging! The game system is well-designed.
Thank you!
Interesting concept, what really hooked me was the mysterious lore going on. I got stuck in the pit part with the falling objects, skill issue, nothing more, solid project
Thank you! I'm happy that you liked the story. Sorry, I tried to make that level easier, but it seems it's still a bit challenging
Very cool concept, reminded me of portal. The grabbing and throwing mechanic is fun, I only wish there was a way to speed up the dialogues.
Thank you! portal was my main inspiration. I'm glad you liked the game
NIce game and nice Art !!!
Thank you!
Speeding up dialogue would be a nice option. Cool atmosphere in the game. Wish you had time to finish the story, feel kinda blue balled by the ending.
Thank you! Yeah, the ending kind of felt forced because I ran out of time. Again, thank you for playing to the end and sharing your thoughts; it means a lot!
This the beginning of a fun story. I enjoyed the writing but wished I could have moved through it quicker, I felt like I spent most of the game standing around waiting for the dialog boxes to finish displaying so I could move on.
I was a bit frustrated that sometimes I could pick up the table and sometimes I couldn't. In the first stacking puzzle with the donut I was trying to use the table but couldn't actually move it until I triggered the dialog event that unlocks it.
Thank you for playing! I should have definitely added some sort of dialogue skip or made them display quicker. It seems like nobody liked that; hey, at least I learned something...
Sorry if you felt frustrated; I should have put more thought into some of the game parts
Nice game, but i recomend to add skip button to dialogues
Glad you liked it! Yes, it seems that a skip button is definitely needed for the game; I should have added that. Thank you for sharing your thoughts!
That was pretty fun, I died in the water part, but unsure of what I could have done different. The dialogue plays out very slow. Would be nice to have the option to speed it up. Great work!
Actually, the game continues after that; you just go back in time. I should have made that clearer :( Thank you for playing! I will also add an option to speed up the dialogue in the future.
OH I thought it was just a restart mechanic, like the monster helping you had the ability to rewind time. Sorry the slow dialogue made me fearful that I was going to have to go through it again.
Tutorial was very creatively done, and the dialogue is honestly great with the humour elements. Did manage to get the plantpot stuck in the vent and softlock haha
This is truly a 'nothing can go wrong' moment...
I tried to prevent that by putting invisible walls that only affect objects, but I guess I didn't do that for all levels. Sorry if that ruined your experience; and thank you for sharing your view.