Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Utkrisht-1997

232
Posts
1
Topics
1
Followers
A member registered Jan 25, 2025

Creator of

Recent community posts

All of them are good, but heart is my favourite, it is short, easy to bead and in perfect square xD

Ah, another good suggestion. I wish I had thought of redo button. I thought sfx were not audible with music so I increased the volume manually, but a sound management would have beet solution.

Thanks for tip and trying out my game :)

Cool concept, I can see myself playing again and again, and definitely its not as easy as it looks lol. I thought that when timer reaches 0, virus will spread and game will over, but its nice that we get few more chance to clear the board and great thing about this mechanic is, that since it spreads with same color, it becomes more easier to remove, but there are more of them to remove, so it doesn't get too difficult but strikes perfect balance!!

Good game and great work

I had to download microsoft c++ redistributable to play the game lol, so I downloaded an played it, and I really enjoyed it. Cool concept and relaxing game.

I was the only playtester lol. But I had feeling that people might miss or ignore 'Space', so I added it in game over message xD.

Thanks for playing, and glad you enjoyed it :)

Sometimes, amidst life's hustle and bustle, it feels good to ponder for a moment.

Nice game.

Nice take on counting down. Always love fresh take on themes. In your  game page, you said one mistake, one fall and start over from 100, but I always started from previous 10s, like if I fell in 40s then started from 50, if fell in 50s then started from 60. Not that I mind, in fact I was relieved that it is not as punishing as I thought lol. One thing instead of new mechanic intro appearing as pop up, you can display it as text in the background near that area, I had to pause and read it, and when it disappeared before I can read, I had no idea what the mechanic was until I stumbled into it.

Cool game.

Good suggestion, I will surely implement that (either make it obvious with tiles or some way to check grid). Thanks for playing my game and great suggestion :)

I loved all the voice acting, and even the meow of cat, art is good too, and I am your cat would have been doing same thing lol.

Great game, and it feels more special, because it was made by your family.

One issue, I observed, was that with cup minigame it was only working with right arrow, which got me confused as I was trying with D, but nothing happening, then I tried right arrow key and it worked

Also with each minigame, you can explain what you have to do, I was confused what I needed to do with darth vader painting. So I kept pressing left and right, and it eventually worked, then I realized oh I need to cause chaos xD

Loved the concept

Thanks, happy to hear you enjoyed it :)

Great game, I loved that theme was interpreted in so many ways. Count Down and counting down of count downs lol.

I had to stop myself from playing it for longer time, lol, art, music and experience top notch.

Great game.

Thanks, glad you liked :)

Well polished game, loved it, it took me some time to figure out controls, but once I did, I was able to receive the package :)

Great game. I can see it would be success in VR

Nice game, I am no rocket scientist, but I enjoyed it, with full screen some objects were out of screen, but it was ok without full screen,

If you are planning to work on it later, manual on what each object is and how it can be improved to increase the height would be nice :)

I enjoyed overall

Great concept. You don't want to get convert while anyone is watching, but as a beast you do need to get close to them to kill, this creates an interesting gameplay

Loved the concept.

(1 edit)

Great concept, it gets harder to keep track of which animal needs which food lol. It was simpler with one animal only lol. It reminded me of "Kitty gets the milkshake and Bunny gets the pancake" scene (iykyk)

Loved the game, also loved the crunching sound lol

Great concept, I also thought of doing this type of game as game jam timer is itself countdown, but I was too lazy and couldn't come up with cool concept like yours lol

I loved it. It took me a while to understand what to do in some tasks, but I managed :)

It is possible that my anti virus might have ran it in sandbox mode.

Nice take. When the theme was announced, someone commented, that there will be game with count Dracula falling down, and I was surprised, how come so far I haven't seen such game, and here we are.

Cool game, those birds make it little bit harder lol.

Thanks. Glad you loved it :)

Apparently, the way I made the game, made it hard to not not consider move when player is on platform and doesn't move. Hence I kept it, it's not a bug, it's a feature ;P

Glad you enjoyed the game still.

Nice and cool take. It took me a while to get used to control, but I finally got it.  I found it funny that cops weren't arresting me, they were stealing my stolen money lol.

Thanks, and yes I plan to update it after the even, when I get time :)

Wow, great game. I had a great feeling, it looks and feels amazing. I can definitely see buying if this was full game without count down, even with count down it is amazing, maybe in full game, it can serve as timer mode.

Thanks :)

I have no idea, what you mean by AV sandbox mode, I opened the game normally through executable file, and I don't think I was having any issues with FPS.

Nice game, although I believe some enemy slowed my movement, which feels frustrating, and I know it can be part of game, but I didn't know, if it was permanent or not, and if not then how long will it last, also I would love to have larger sword or infinite arrows as I kept getting hit while trying to hit enemy with sword lol.

Great game overall, had fun time playing it.

Thanks. Happy to know that you enjoyed :)

(1 edit)

Interesting concept, I also had similar idea but didn't implement lol. I like speeding time while replaying to avoiding the misuse of this mechanic and to really make the player think. Usually I do not like game with time limits (this is why I went with step count instead of regular time in my game) as it makes me stress, but you had generous 30 min time limit, so that was fine with me. Also I always appreciate when game uses up arrow for jump too, which your game had :)

Brilliant game.

Cool concept, also I loved the slowdown when bullet gets near me, it gives us the time to dodge at the last moment and that feeling is wonderful.

I have few suggestion

1. In my opinion timer should increase rather than decrease when killing an enemy, as it feels punishing to kill an enemy. 
2. Last moment dodge should also add extra time, that would encourage player to take that risk more, creating a gameplay that allows player to take risk while rewarding more.
3. You can also add bonus time if player manages to kill the wave withing first 5 seconds.

All this suggestion will make gameplay more fast paced and action focused.

Thanks :)

You are not stupid, some levels are pretty tough (or confusing). Of course I wouldn't know cause I designed them, but I asked my brother to try and he couldn't do it too. Glad you still liked it,

A tutorial would have been nice, what each attribute means, for first two weeks I kept hiring, and then next three weeks I kept replacing lol, and as for incidents, I acted as honest individual xD. Eventually it turned out, with only maintenance lacking, but they survived.

It has similarity with paper please but was lacking the chaos of paper please. Maybe I didn't read the applications fully because I didn't knew how to interpret those numbers, and if there were any fraud in them lol, I assumed they were all correct, it would also have been nice if we could see which attribute will we loose and gain if replace with existing.

Overall good game.

Not that it mattered with this game, but with dialogues, written texts would also have been nice. I haven't played roulette ever, so I was confused how we are suppose to play, but after a little while I figured it out.

First time I tried betting all in red, and I got +300 points, I was like hell yeah lets go again and then I lost xD

Fun concept.

cool concept, it gets overwhelming pretty quickly lol, if this would have happened to my real laptop, I would have thrown that lol. It reminded me of Juniper Dev youtube video of "making the worst game possible"

Not to say, this is worst game, this is pretty fun game.

Nice game, but I prefer arrow keys to control and up arrow key for jump would have been nice too. Anyways I noticed gliding mechanic was also there which was cool.

Cool game overall

Yeah, I was afraid, that counting steps would be difficult with that. Glad you still enjoyed.

I wasn't expecting them to shoot, but it makes sense, who wouldn't want to shoot a bomb running at them lol, it would have been more fun if shooting also exploded in their face too, but that would have made game easier xD.

I loved the concept and was executed brilliantly.

Glad you enjoyed it. Yours is also one of the best ones I have played too :)

Glad you liked the ding song.  I added it during the final hours, I was like what if we add some ding sound when either timer or block activates, that would feel satisfying. Happy to know it worked in my favour :)