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Guardian Angel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #152 | 3.756 | 3.756 |
| Gameplay | #542 | 3.205 | 3.205 |
| Enjoyment | #630 | 3.282 | 3.282 |
| Overall | #785 | 3.051 | 3.051 |
| Theme | #841 | 2.949 | 2.949 |
| Audio | #1131 | 2.487 | 2.487 |
| Visuals | #1216 | 2.628 | 2.628 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It requires you to time everything perfectly
What code and assets did you not make from scratch during the jam (if any)?
only the ground tiles
How many people worked on the game?2
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Comments
Imma be honest i thought this game was going to be kinda mid when playing the first level, but when the moving blocks mechanic got introduced i was really sold! this prooves that gameplay is everything, saving that dude felt sooo satisfying! You can really consider making this a full game i think people would be interested in playing it!
YOu can be proud of yourself, cause you did an amayzing job
would have been nice if the latest setup got saved, so you dont have to start from scratch each time…
Very nice and fun game ! The concept is cool, and I don't see this type often. It reminded me of programming games where you build actions for your bot with delays before starting the scene and seeing the result !
I think it could be cool to save the modifications the player makes to a scene when he fails.
Nice submission !
Really like the concept of this game, tbh I feel like this concept is kinda rare not seeing much of these in everyday, great game, made me wanting to spend some more and more time into it.
However, this game could maybe be extended a bit more like
- maybe an indicator to tell the player which way the trap going to be rolling or flying to but not the time it reaches to
- physic ragdoll
- some changes on the graphic, feels like could use minimalist graphic
overall good game!
P.S. This is my clone account since my main account (used to submit the game) is restricted from commenting. You guys can check out my game here, thanks https://itch.io/jam/brackeys-13/rate/3349422
Was a fun little challenge, with such a unique premise. I think if you could make it so your values aren't lost when you hit play, so you can tweek them again, I think it would make it way better. Glad I played this one, really cool idea!
Really cool idea, bit hard but definitely feasible!
A cool addition could maybe be to add a clock to the game (and maybe stop it when you detect a failure) to make things easier to time once you failed
Hey, this was a nice one! You got my attention with this. Such a good idea with adding delay to physics.
This was a really cool concept! The game did feel kinda repetitive having to restart everytime just to get that tiny little detail correct. But besides that it was a neat concept with decent execution!
Really creative idea for a physics / puzzle game! It did seem a little heavy on trail and error, but when every finally goes perfectly, it makes it all worth it! I would love to see this idea carried further, with more levels, hazards, and other creative level designs! I would suggest having an indicator telling the player when each of the hazards triggers, just to eliminate some of the grindy-ness. But other than that, very fun game! Each level added something new and unique, and they were all fun to play! Overall great stuff!
Very cool concept, the puzzles were decently fun but the only thing is how precise some of the angles and speeds had to be to get it exactly right. I ended up stopping because it was annoying to be off by like .1 of a second and having to adjust it so precisely. Otherwise, fun and challenging, when things went right it was very satisfying to pull off.
Good work!