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A jam submission

A Heist in 60 SecondsView game page

You are an overconfident burglar with a time-manipulating pocket watch. What could go wrong?
Submitted by cswkr — 15 minutes, 3 seconds before the deadline
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A Heist in 60 Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2053.6673.667
Theme#2493.6363.636
Visuals#2593.9703.970
Overall#3513.4703.470
Audio#4213.3333.333
Gameplay#6733.0613.061
Enjoyment#7483.1523.152

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It's a double meaning: on one hand, your character believes nothing can go wrong due to his overconfidence. On the other hand, nothing actually *can* go wrong in order to complete the heist, because even a single error can render it unsuccessful.

What code and assets did you not make from scratch during the jam (if any)?
The only assets not made from scratch are the sound effects, surface textures, and certain interior props like columns and chairs. Character animations are from Mixamo. All code, writing, music, and most models are original.

How many people worked on the game?
1

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

This is a great game! The visuals and sound are well done. It’s an amazing game, especially considering it was made in just one week!

Developer

Thank you for playing! I'm glad you like it!

Submitted
Deleted 245 days ago
Developer(+1)

Thanks for playing and for the feedback!

Submitted(+1)

It was a neat idea for a game! The only feedback i have is to perhaps make the starting cutscene faster or include a skipping option. Cause a few minutes of mostly pointless dialogue was definitely a fun experience to sit through.. Epic game though overall!

Developer

Thank you for playing!

Submitted(+1)

Very cool game, super impressive work for 1 person in a week wow. I love the concept of the game, it's so cool to watch your past self do their job and it gets so hectic once there are a ton of you walking around. I think it's cool that there are the switches and stuff that you need to press in one timeline to achieve a goal in another timeline. The visual style of the game looks great, really like it. I need to go back and try again, my first run was doomed once I had a billion dudes running into each other near the car lol. Fantastic job on the game, it's so cool!

Developer

Thank you so much!

Submitted(+1)

Ahhh the visuals so good <3 incredible!

Developer (1 edit)

I'm glad you like it!

Submitted(+1)

Wowow, I wasn't expecting this much quality. I'm a HUGE fan of the visuals, gameplay's fun and the concept is also very cool. Making such game as a solo dev is an incredible job!

Developer

Thank you!

Submitted(+1)

Insanely impressive for a solo dev in a single week. The writing was amusing and the gameplay was entertaining, I think you knocked it out of the park! Like others mentioned I think the game could stand to be little brighter and the text a little more readable (or at least longer to read it). Great job!

Developer

Thank you for playing!

Submitted(+1)

A very good entry for this jam. At first I did understand what to do. Text is displaying and hiding too fast for non-native English speakers. I think I would wait for an input to skip to another dialogue. Click once to fully write the current dialogue, and click another time to skip to the next dialogue. That would be the best, IMHO. The intro is great, but I guess not all players are into storytelling and just want to beat the challenge, so I would allow skipping the whole thing as you may lose some players during the intro. I am currently willing to replay the game, but I just can't skip the intro. When I was reading the note left at the museum entrance, the game was in fullscreen. You asked to press escape, but that made me leave the full-screen state in. my browser. I would ask for another kind of input. I really liked the concept of having multiple me-carrying vases around the place. I will definitely replay this game because it is on my selection for this jam; just tell me how to skip the intro! Congrats! 

Developer

Thank you for playing!

I had set the text speed mainly for the purpose of comedic timing, but I understand that it could be too fast for non-native speakers. An option to change that, in addition to the skip button, will be the first things I add if I update the game post-jam. And yes, the escape button closing fullscreen on the web build is something I overlooked--I just didn't have time to test it.

Submitted(+1)

This is amazing! I'm blown away that this is your first game jam project. Making such a unique mechanic in such a short period of time must have been tough!

Developer(+1)

Thank you!

In theory, the mechanic is somewhat simple (storing player positions/rotations every time step in a big list and playing them back at the same speed). I foolishly thought that would be the end of it, but once I got physics involved, it became an absolute nightmare, since physics in Unity isn't entirely deterministic. Meaning sometimes there could be random alterations in how the clone pushed something (from minor frame drops or floating point errors and whatnot) which could lead to it destroying artifacts, etc. That was definitely an unforeseen challenge.

Submitted(+1)

In a WEEK??? That's INSANE. 

Like, you packed SO much into this - from the very unique gameplay mechanic to the beautiful visual effects to CUTSCENES - what???

So impressed. Extremely well made!

Developer(+1)

Thank you so much!

Submitted(+1)

A nice game! The text can be hard to read sometimes. Also "Esc" is binded as a usable input but it makes the game exit from fullscreen, so might want to change that in the future.

Developer

Thank you!

The text is like that partly because I forced myself to a resolution of 320x180. Still, I probably could have compensated by simply increasing the UI size.

Good point about the Escape key -- I didn't even think of that. I'm assuming you played on browser?

Submitted

I did play it on the browser.

Submitted(+1)

A Time Travel museum heist? Surely nothing can go wrong! This is easily one of the most unique in the game jam, the premise is simple (a Time Travel heist) but very compelling!

The 60-second time loop is really cool, reminds me of games like outer wilds, where your ability is directly correlated to your familiarity and knowledge of the game, in this case, the museum.

The art is amazing, with all fuzziness and grains, it feels very reminiscent of the PS1 era, and I find the dialogue at the start very witty and entertaining albeit too long.

Overall this is an incredible piece of work! Great job!

Developer

Thank you so much for the kind words!  

And funny you bring it up, Outer Wilds is actually my favorite game of all time! I don't think I consciously thought of it while making this game, but it is the kind of thing that never really leaves you, so maybe there was a bit of a subconscious influence, lol

Submitted(+1)

Hey

I think this is one of the most unique games I have played. Although I will say that this game didn't load at all for me on browser so I had to download the windows version.

Like everyone has mentioned, the intro skip button would be good as it is really long. The entrnce and exit to the room is bit finnicky, as I can't see the exact area where I need to exit. Plus I found out that the bottom right corner of the car can make the player just stuck.

But this is still really good and the fact you made the assets is amazing. Good work :)

Developer(+1)

Thanks for playing!

I think the browser mode just takes an outrageously long time to load. This was my first time building to WebGL and I thought the long load times at first were just a fluke (took a solid 5 minutes). Now when I run it, it loads pretty much instantly, so I guess it's cached or something like that. In the future, I'm going to have to learn how to optimize load times for WebGL. To your other point, yeah, if I could re-do this game I would put the doors at an angle so they were more visible. 

At any rate, glad you liked the game!

Submitted(+1)

Reminded me of retro ps1 type stuff. Of course, the time travel mechanic was really cool. But MAN its annoying trying to navigate around your dudes, especially when I sometimes can't see what's happening, and end up bumping into myself or something goes wrong and I didn't even see what it was. Still though, this is impressive, I love games with a story to tell too. Good job!

Developer (1 edit)

Thank you for playing and for the feedback!

Visual clarity and difficulty balancing are definitely things I would have loved to focus more on if I had the time. It's definitely going to be a top priority for me in my future game jams.

Submitted(+1)

The visuals are some of the best I've seen in the game jam. I wish there was an option to skip the opening cutscene. Overall, this just needs a bit of polish to be something great.

Developer

Thank you, I really appreciate it!

Submitted(+1)

Really awesome concept. Intro is long, but funny. An option to skip would still be appreciated. The perspective makes it really hard to see at times, especially in those tight corridors as well as right by the exit (which gets crowded with clones). It ends up becoming rather punishing, especially with how many deterrents there already are lol. All-in-all, a really unique and cool concept that just needs a bit of polish to be something really great. Nice job!

Developer

Thanks for playing!

Submitted(+1)

Super interesting concept! Would've preferred an ability to skip the intro, but maybe that's just me. Really nice game!

Developer (1 edit)

Thank you for playing!

Yep, the intro is definitely a bit too long (at least in a game jam rating setting) and I didn't have time for a skip button. Sorry about that!

Submitted(+1)

Really neat concept and well done!

Developer

Thank you for the kind words!

Submitted(+1)

Such a great concept and handled really well too, I wasn't sure if that was the intention but I managed to move all vases out of museum without "stealing them" by pushing them around like balls haha Cause as long as you don't pick them up they are not considered stolen, this way I was able to steal everything in one iteration!

Developer

I'm glad you liked it!

And thank you for teaching me the importance of playtesting, hahaha! The vases originally used to break a lot easier, but I ended up increasing their "minimum break velocity" near the end of development and forgot that it created a loophole. So no, it wasn't intended, but nice thinking!

Submitted(+1)

I love this concept, if possible to make it a little brighter cause that art style needs to been seen!

Developer (1 edit)

Thank you! And noted about the brightness.

On a side note, I'd like to see what Mr. Beef could do to the artifacts in this museum, lol!

Submitted(+1)

MR BEEF HATES MUESUMS.... *taking notes*

Viewing comments 28 to 9 of 28 · Next page · Last page