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Hate it when this happens's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #503 | 3.271 | 3.271 |
| Theme | #716 | 3.083 | 3.083 |
| Gameplay | #720 | 3.000 | 3.000 |
| Overall | #773 | 3.063 | 3.063 |
| Audio | #815 | 2.917 | 2.917 |
| Visuals | #880 | 3.125 | 3.125 |
| Enjoyment | #891 | 2.979 | 2.979 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about people "summoning a demon" as a joke, but they actually spawn a demon on accident.
What code and assets did you not make from scratch during the jam (if any)?
Models were taken from poly.pizza
How many people worked on the game?3
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Comments
Thanks for submitting your game to the stream if you wanted to look at it again in the future heres the vod timestamped to your game
So impressive for only a week!
Proper multiplayer game during the jam is something yon need to be proud of. Yes, smtimes buggy, a bit unpolished, but still absolutely wow.
Thx for the game)
Insanely impressive. I wish the game had slightly better visuals and more in-depth mechanics, but this is a jam after all and I can't possibly imagine making a proper multiplayer game during that - it's totally understandable you had to compromise a little.
Loved it either way, looking forward to future updates! Good luck :D
maybe a mode to play alone could be good
Yes
You are crazy, multiplayer in one week?! Great job
Unfortunately I couldn't join any public rooms, but I still want to leave a positive rating for even attempting such a thing. Huge respect.
Well, it's hard to rate a multiplayer game if you don't have friends to play with *plays sad music*. Consequently, I can't progress past the area with the button, and unfortunately, there’s no single-player mode. But I'll take your word for it that the multiplayer works as it should—my respect for putting together a working prototype with multiplayer in a week is amazing.
I was alone in the room so I wasn't able to play the multiplayer but still, good job on implementing it!
Really superb job making a multiplayer!! And the visuals exactly how they needed to be, Amazing!!
good job!!! Keep it up!
Like everyone else I'm SO impressed you all got multiplayer going in just a week, and with voice chat. Didn't get to see anyone while I was on, but I'd love to see this in all its glory. Great job everyone
A real multiplayer in 1 week? Very impressed!
Didn't have a chance to play with more players yet, will come back later.
For now, I already in love the visual. Movement is fluid and smooth, can't wait for a tense and may be comedic tag game in the future!
Thanks! I made all the networking stuff, took me 2 days to make the basic library, but it can certainly do better than it currently does. I hope you have fun with your friends :D
Haven't rated yet. How to press red button?
Click it with your mouse button, also, when you are the demon click players to eat them
Do this button requires players to press?
Yes it does, atleast 2
Oh, I was solo :)
MULTIPLAYER??? What?
Good visuals and good atmosphere, but I wish you could opt out of voice chat
Good idea! We will add that after the jam!
Multiplayer!!! How'd you do this in a week!
A lot of hard work and effort... It's also an entirely custom networking system, made just for the game
That is insane! Well done!
A REAL multiplayer game done in a week the hard way. Should win just for that accomplishment
This is so sick - I'm gonna try to get some of my friends to hop on for a round
I wasn't able to find a public server but I had a wander around solo. It's awesome that you got a multiplayer game up and running for a jam!
I'm open to play if you want, or you can invite some friends!
SUPER COOL VISUALS! Imagine summoning a demon, my friends are stupid.
Very cool multiplayer game! nice job!