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DragonAero

570
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A member registered Sep 05, 2022 · View creator page →

Creator of

Recent community posts

Audio works for me on Chrome and Windows. Not sure what's going on in your case but thanks for letting me know.

That's odd. Audio worked fine for me on both of the computers I tested my game on. What browser and OS are you using?

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It's a neat puzzle game, but the background music is a bit repetitive

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Just updated my rating for overtime. Not sure if itch notifies for that, so I'll crosspost it here in the comments too:

VERY FUN!!!! I really love the extra time added per delivery. I got a crazy delivery combo chain going when my shift was almost over because of that feature lol
Only thing I wish this game had was coyote time on the player cuz that would make Horrible Hotel in particular a lot more bearable

Simple but good fun

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Very unique and very challenging! Best card game of the jam so far.

Only criticism is that some of the UI text is small and thus hard to read

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I saw the thumbnail and my first thought was "Hatsune Miku skeleton???"

The art is great but unfortunately the gameplay is not as great. Lane mode was super confusing cuz there were no markers for where I should hit the notes, so I switched to Osu mode and while that mode was more intuitive, sometimes the hearts would spawn in a position where the letter was outside of camera bounds

Congrats on the Programles! Big Tech is calling

Thank you for playing!

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I deliberately did not add a checker to the art portion because in a real game jam, you don’t know whether other people think your art is good or not until after you submit. Also, the manual upload part (with the pump) is the last part of the game.

Thanks for playing!

I really liked the sounds the food items made and the fact that the toilet was a possible spawn location for the food for some reason lol. I just wish there was a way to drop the item you were holding in case you grabbed the wrong one. Also, congrats on Newgrounds frontpage!

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Really unique take on the theme! The artstyle and music are charming; they remind me of old flashgames you'd find on CoolMathGames back in the day. Also 67 upgrade 😭

The audio and artwork are TOP TIER. Only criticism is the lag spikes that occur when new enemies spawn in.

Game was pretty fun! Only criticisms are no music and the UI doesn't scale when playing in fullscreen, which makes the text hard to read

Parrying is top 5 game mechanics oat

The audio was fire and it was really fun redirecting the spade lasers at Jestro. One of my favorite games from this jam

This game was engineered in a lab SPECIFICALLY to get everyone who spent 96 hours staring at a screen for GMTK to do something other than stare at a screen

I really liked the illustrations, which captured the 60s American animation artstyle perfectly

Very fun! Music was super relaxing and while the block interactions could've been explained a bit better, I got the hang of it eventually. Got a score of 2361

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Love the artstyle!

Just wish there was a way to skip the intro and also a way to quick restart the level (in case you run out of fuel)

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Thank you for playing!

I checked out your game too and here's my thoughts on it (I would've left this on your game's rate page but I have a warning on my account so I can't leave comments outside of my own stuff 😭):

Parrying is top 5 game mechanics oat
The audio was fire and it was really fun redirecting the spade lasers at Jestro. One of my favorite games from this jam.

Very fun! AI is a little janky but I got used to it. I also wish the game ended immediately after I saved everyone rather than me having to wait the timer out.

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Some tips for getting through overtime (WIP):

  • DO NOT BUY AMMO SPREAD UNTIL LEVEL 4 (PAINFUL PRISON)!!! The ammo spread makes you lose accuracy and it makes it harder to deal with those bitchass wolves. Only buy up to Mk 3 in Level 4 and then upgrade to max in level 5.
  • Prioritize econ in Level 1

Game was pretty laggy (even though I have a beefy PC) and the controls were confusing.

Fun and clever puzzles! Only criticism is that I wish there were a way to clear all commands, but the game was fun nonetheless

Gameplay was very confusing and there was too much unnecessary camera movement.

There were no instructions and I genuinely had no idea what to do in the game

The physics are kinda annoying imo and the first few levels weren't interesting enough for me to keep playing

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Cool and creative twist on both the theme and the Snake genre, which is especially impressive given how many Snake games are submitted to snake jams lol. Very fun!
EDIT: Bomba Mamba :)

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There should be CCTV footage of that fuckass wolf enemy being euthanized bro I HATE THOSE WOLVES

Awesome game btw 😃👍

EDIT: Turns out those wolves are blind af, cuz if you stand far from them you can snipe them without them ever noticing you lol

The toilet being hanged 😭😭😭😭😭

I pooped in the toilet
I poo-pooed in the toilet

Movement felt sluggish, cooldown was a little confusing (there should've been a sound when the gun reloads), and it didn't really feel like chess at all

I can't call it "The Game Jam Experience" if it doesn't stress you out like the real deal lol. Glad you enjoyed it!

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The default camera position makes it hard to see the played card cuz it's blocked by my hand. Preferrably, I'd be able to easily see both.

I did find this UNO roguelike interesting though :) 

I was not. Also, the instructions said "press", not "hold"

Really liked the various modules you had to deal with on the bombs. Found it kinda weird that the tools shrank when you grabbed them though

Gameplay is very hectic and fun but the color palette is kind of an eyesore imo

Main menu and controls were confusing at first, but the game's pretty fun once you figured that out! I also really like the art and audio direction.
Phone did get me stuck for a bit though. There should've been a way to cancel the phone interaction besides writing a number.

the button doesn't even count down

Have all of the world's leaders play this and we might achieve world peace

I did not understand the gameplay at all.

Also the game's thumbnail and description feel like they were AI-generated :(

I really dig the artstyle here (particuarly the use of 3D). Really makes it as goofy as the actual WarioWare series.

Most of the minigames are really fun, but one criticism I have is how the "Draw!" minigame was worded. Made me think I had to time my shot when in reality I had to gun down all of the cowboys. Would've made more sense if it was called "Shoot!" instead