Play game
Rig the Reels's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #131 | 3.811 | 3.811 |
| Gameplay | #220 | 3.595 | 3.595 |
| Overall | #391 | 3.421 | 3.421 |
| Enjoyment | #507 | 3.419 | 3.419 |
| Audio | #542 | 3.203 | 3.203 |
| Theme | #613 | 3.216 | 3.216 |
| Visuals | #760 | 3.284 | 3.284 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to play minigames to determine your slot machine's setup and increase your chances of gaining enough money to pay your taxes; messing up is not an option, especially with the strict time limit.
Unless you claim all of the squares, spinning the wheel will have a chance of setting you back quite a few quid; being unlucky is also not an option, though your luck can be improved by doing well in the minigames.
What code and assets did you not make from scratch during the jam (if any)?
SFX came from freesound.org and jsfxr.
Shader code and some movement code was taken from tutorials.
Fonts came from these bundles:
https://nimblebeastscollective.itch.io/nb-pixel-font-bundle
https://nimblebeastscollective.itch.io/nb-pixel-font-bundle-2
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.










Comments
Feels like a fever dream. At least one that can cure my gambling addiction :) Anyways the minigames were decent and the visuals were also pretty responsive! Nice job!
I like the page and explanation, really well made., even the style starting from the loading screen sets the tone nicely.
The minigames are fun, but I never found out how they work. The difficulty is a bit frustrating, but it does not spoil the game.
Music and sounds fit really well.
Great concept with mostly great execution. As others have said, the minigames are crazy difficult. I appreciate the thematic meaning behind it being extremely difficult to pay your taxes off by gambling but that's better reflected in the odds than in the minigames. A- from me-- will increase with some balancing!
Thanks for submitting your game to the stream if you wanted to look at it again in the future heres the vod timestamped to your game
I will defeat it with no combo breaks, mark my words
Pain
170 off from a perfect run
I'm happy to see in the comments that you're going to make the game a little easier after the jam! Following, I can't wait to see more!
There is a lot of great stuff to be said about this game! This as a result of one persons work in one week is really impressive!
The artwork is giving pizzatower wich i enjoy a lot! The amount of minigames is impressive, the sound design is nice and the gameplay has a lot of potential!
Tho the difficulty right now is CRAZY! The whole game feels like the last level of something, every single game has no fucking chill (skill issue) and i just get spammed with error sound because i either try to focus and run out of time or try to hussle and missclick!
The gameplay is really addicting and i do think the difficulty is realistic IF you get to know the games in an easier enviroment
and more of a learning curve. Cause while generally i think people would be able to learn all those games, with the difficulty right now, the game goes form beeing fast paced and chaotic, to beeing frustrating and demotivating wich stopped me from playing and hence from getting better....
Still as i said this game is really impressive and i do think as a deveoper you often rate the difficulty by your own skill...
If for example the game would start of easy and get progressively harder it would be way more fun! A lot of potential there really consider working on it! I think making stuff easier is not to hard cause its just making the timer a
little longer, removing a shuriken ect.
Yeah the brutal difficulty was a common critique. I'm currently working on a postjam update that adds a default easier difficulty.
Thanks for playing!
I am really interesting in playing that!!! Just cause im interested, is the game easy to you? cause i was reading about the special challenge where you try to keep your combo troughout the whole game XD are you able to do that?
Took me a few attempts to do the combo challenge, but yeah it's possible (probably because I'm the dev suffering from developer's blindness)
I love this game, it's truly fun! I would recommend next time for you to make the learning curve a bit easier, or the players may quit of frustration. Please continue working on it, I see so much potential!
Wow! This game's so fun to play, I loved the concept and the minigames. I found each minigame a bit hard to 100% complete. Also the art style is very cute and fits the vibe, great job!
Cool game even though it was quite tough, I kept losing and the feedback loop punishes the player a bit too much 😂I think more 'wins' for the player, even easy ones, will make the game more enjoyable. I thought the idea was quite unique, and the art was very stylized which made the game more entertaining. Well done!!
Very cool game but extremely hard! Don't gamble.. things CAN go wrong
Really cool game! It was insanely hard but after a few attempts I managed to beat it! Sometimes it felt a little too similar to gambling, with me going from 30k to -12k in like rounds, but it was still fun overall.
I like the idea of manipulating the RNG with minigames! I found the game very hard, and I'm not sure I understood what the different cards does.
The different cards on the reels correspond to different amounts of gains/losses. Thanks for playing!
This was so cool! Chaotic cool, to be exact, haha. The art style fits the game perfectly, and the minigames were really fun.
PS: Those taxes completely ruined my gambling gains...
Cool concept. The buzzer reminds me of my life. The debt also reminds me of my life 😂 Definitely need some balancing in mini games. The art is really consistent and good. Good job!
The brutal difficulty was a common critique; I plan to push a postjam update that adds a default easier difficulty. Thanks for playing!
There is no way to win right? Right? I will hear the buzzer for the rest of my life. The concept is really nice and the gameplay as well. Wished it was less difficult (unless it was by design). Great job though! Love the art direction.
Yeah the brutal difficulty was a common critique; after the jam, I plan to push an update that adds a default easier difficulty.
Thanks for playing!
this is funny!
i owe so much money now! damn, but it was a fun way to lose I guess. cool concept and nice take on the theme as when gambling nothing can go wrong...
This was a lot of fun! I like the concept of the game, it's kinda like a wario-ware-ish gambling game lol. I liked the variety of minigames, tho some of them were crazy hard and were like a guaranteed failure for me. I think maybe some more time between the minigame being announced and the minigame starting would be nice, I wanted to have my hands on only keyboard for some and m + kb for some so it felt hard to get myself situated before the game would start sometimes. Great work on this it is fun!
This game is really goofy and I really like it. It kind of critisize gambling in some ways and I really enjoyed the way it portrays gambling!
Intresting idea, I liked the mechanic that you have to play minigames to earn cash, they were pretty hard tho.
Yeah I plan to address the brutal difficulty in a postjam update. Thanks for playing!