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dewett wright

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A member registered Nov 01, 2023 · View creator page →

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Hey, I appreciate all the feedback and that you played all the way through the game!

Honestly, you're on the money with the content suggestions. This game needs more fish and locations. I like the rod difficulty idea too, that would actually help with some balancing issues I ran into during testing.

And the NPCs are just kinda there in the game's current state as well... you can spam click on them for some dialogue but that's it. I had extra unused assets and wanted to incorporate them. 


But the fact that you could actually get through the game means this was already an improvement over the jam version lol.

Yoo thanks for playing!!

lol you're not the only one who thought the text effects were a typo/glitch at first - I'm glad you liked it. I think you're right that this could def be expanded upon - probably going to upload a  vid about my game then see what the feedback looks like after that.  If it's really positive, then I might push for a full release but fingers crossed on all that haha...

Thanks for playing (nice pfp)

Yooo thanks for playing . Perhaps the balance could be tuned a bit better in the future haha... I should probably give players more incentive to do bad things that the public won't like, because naturally I feel like most people will want to do "good" things as a ruler.

That's actually really helpful feedback if I ever do make an update.

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Here's mine: https://dewett-wright.itch.io/tyrant

Neat concept, very unique take on the theme which I like. I enjoyed rolling around as a rock lol. The sections where you move the table and the ladder were great ideas, and with a bit more time I'm sure you could make some great puzzles with this line of thinking.

I think that a more ambient music track would really elevate the package - and I fell off the map one time and my progress got reset (wasn't sure if it was intentional or not).

Overall, it's clean, focused, unique, and has the potential to become something bigger in the future - great job :)

Nice gameplay - the slow motion in particular feels very satisfying, like I'm in the Matrix haha. Nice game page too. Enjoyed it!

This game is sick - I like all of the branching paths on the track... curious what the "optimal" route would be. It's very fun at its core. Great entry.

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Knocked it out the park with the visuals and concept - crazy this was done in 48 hours.

I also had issues running in Firefox but switching to Edge fixed them - triggering the puzzles felt a bit finicky sometimes but I was very impressed with their creativity.  Shout out to the game logo too, it is very well designed. Great entry :)

ok yeah u might be the goat of TYRANT lol 

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Thanks for playing - I'm glad you enjoyed

Thanks haha glad u enjoyed - gonna check out yours in a sec

Wait how many years were you able to reign? The furthest I got during development was year 18 0_o
Fr though thanks for playing my game - glad you enjoyed

This game's rock solid (see what I did there hehe). Super intuitive, I had fun playing. I think you could expand on this a lot too, which is exactly what you want from a jam entry - great job

really cool concept - keep it up!!

super creative concept - i had a bit of a skill issue though lol. i can absolutely see the potential for this kind of game 

its like amogus :) rated and commented

its like amogus - i liked it a lot. very hectic gameplay. kinda wish it was easier to tell where stuff is but that's kinda a skill issue. very impressive to pack as much in as you did in a week. great sound design.

done

diabolical difficulty. was very well made though. my only advice if any is to make the spikes blend in slightly less to the floor (that may have been intentional though). great submission

that was hilarious. pls tell me the alpha male coach was inspired by andy elliot im crying

Glad you enjoyed it - yeah the controls being a bit finicky seems to be a common issue. I'd definitely need to fix that if I made it into any sort of a full game. Thank u for the feedback!

Yeah that's a valid point... I'm sure a simple re-mapping for the controls would do wonders for the quality of life of the game. You're def not the only one who has pointed out the controls. Thank you for the kind words though!

Thank you! Sorry the game didn't run well for you... I wonder why that was. I didn't get to baseline test the game with lower-end machines, so maybe that was part of it. The font is definitely a good suggestion for an update - maybe an option to adjust the font size? Anyways I'm glad you still enjoyed

aw dang that's unfortunate. thanks for pointing it out though. I must not have connected that dialogue route back to the start on that one :((. Maybe it's too late to change for the jam but I'll fix it later

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sick game. the visuals are absolutely on point. you nailed the horror look. 
My E key has never gotten more use but it was worth it

honestly, its great. I see a ton of potential in your game. i enjoyed watching the little space colonists run around while i built stuff

rated and commented :)

its like the google dinosaur game but with a cool ninja. i like it!

those visuals are sick!!! really liked the gameplay - thought it might be boring at first but i had to lock in so hard around the halfway mark of the level lol

game got hectic quick lol. love the vaporwave aesthetic

very impressive - great job!!

First impression - how in the world did you make that in 3 days? It's super polished and well executed. I enjoyed what i saw a lot

I can't believe it was made in a few days. It's really polished. I only lasted 500 years the first time around but I'll see if I can bump that up

rly cool game. i wish you could run the puzzle before you play it the first time tho. otherwise it feels like im guaranteed to die the first time around. still had a blast

lowkey peak. it reminds me of those older flash games but in a good way. well done

first impressions - loving it so far

sea of thieves if it was good. great game

sea of thieves if it was good. seriously impressive that it runs this well in browser