Nice game! I lasted a little over 700 years then it became just too fast for me.
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Monarch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #223 | 4.031 | 4.031 |
| Audio | #309 | 3.469 | 3.469 |
| Overall | #542 | 3.302 | 3.302 |
| Theme | #563 | 3.250 | 3.250 |
| Enjoyment | #631 | 3.281 | 3.281 |
| Innovation | #742 | 3.000 | 3.000 |
| Gameplay | #909 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Monarch is a strategic clicker where you manage your kingdom by balancing resources. At first, everything seems under control—NOTHING COULD POSSIBLY GO WRONG...... but as time passes, Every click shapes the fate of your rule—will your reign last, or will your kingdom fall in the blink of an eye? Keep your people fed, your army strong, and your faith unshaken… or face ruin.
What code and assets did you not make from scratch during the jam (if any)?
I created most of the code and assets from scratch during the jam.
Sound effects are created from sfxr app.
Some UI items are not mine, but obtained from free asset packs on itch.io.
How many people worked on the game?1





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