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A jam submission

Graveyard of BannersView game page

a very tiny 14 mb web gl action game for acerola's game jam, i made all the assets myself.
Submitted by Dissapointing Dev — 48 minutes, 8 seconds before the deadline
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Graveyard of Banners's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1803.9413.941
Overall#4023.1273.127
Gameplay#4532.7062.706
Originality#5582.7352.735

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Definitely an aberrant mood going here, the balance is pretty poor as it goes from not hard to, you are dead very very fast. No explanation in game of upgrades and there are far too many of them. Can't read the scrolling text at the beginning goes by too fast.

What do you like about your game?
I made all the assets myself. I overscoped abit and the game is abit lacking, i shouldn't have spent all my time for visuals. i optimized it quite abit too. the icons are made by me but it was before the game jam. i had no time to make new ones. Thank you to everyone for playing my game and Acerola for giving us the opportunity for a jam. I learnt alot from the jam. Oh by the way you might have to click the screen once before it will read input. I fail to mention it but this game is about spamming buttons quickly and it's recommended to keep pressing movement keys while attacking.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Great visuals, it's a really nice looking game.

I found the combat a little too delayed, for me it needs to be more snappy and more responsive.

Kudos for making your own assets etc... great job!

Developer

Thanks, really appreciate the comments, and thanks for the feedback. Will try to find a way to make it more snappy and responsive. 

Submitted

models are beautiful, background is pretty, shocked in runs in browser like this! the story is definitely off the rails in a great way. super difficult though! my only critique really is the amount the player moved during combo animations was a bit much IMO, toning that down could be better, but it's still a very impressive project!

Developer

Thanks for the compliments ! and your feedback is super appreciated. I'll try to find that sweet spot by toning it down.

Submitted

quite fun, the subtiles were a bit hard to read, same for the ui, and i dident have the clearest idea of what was happening, tho killing skelly's is always fun,regardless of context.

im amazed the game ran so well, even on browser, kudos for that, also although not too complex, the background was quite visually striking,very atmospheric too, the sound design could have used some work, it dident feel very satsfying, and the quality itself was a bit bad,

overall really solid experience, and some minor tweaks could go a long way

Developer(+1)

Thanks for the compliments and thanks for the feedback ! I messed up the UI real bad like you said, i forgot to account for the possibility of fullscreen. It was a good lesson and i need to learn sound design ! and yes, the game needed many tweaks xD

Submitted

I love the classic RPG vibe this game gives! Really cool game so far :)

Developer

Thanks :)

Submitted

Fun game, I enjoyed the spam button simulator. All models are nice with great animation and movements that actually feel really nice to fight with (except for jump combos, if those exist).  I think the setting is really nice too, compliments your lore well.

Others have given you the business about the rest (unbalanced, upgrade tree is unhinged, win condition), and I see you overscoped.


great work overall, leep it up!

Developer

Thanks ! yes, i did'nt have time to work with the jumps so they are clunky and no combos. I learned alot from these feedbacks.

Host(+1)

cool flags

Developer

Thanks boss !!

Submitted

The art was super well done.  The animation for attacks work together really well especially in a combo. I definitely feel you about the overscope. I have a tendency to underestimate the amount of stuff I gotta do for jams, though I do the opposite where I focus a lot on the gameplay and neglect doing assets until its too late lol. You did really well for the time constraint you had though, good job!

Developer

Thanks alot !! and your assets were great. I really like the monsters and your main character.

Submitted

This is such a stunning visual feat, the 3d models, animations and fluidity of the player and enemies is just so great. Loved the ability to combo, the fact that I'm rewarded for mashing all the buttons (which is how I play most  fighting games lol). The upgrade ability was quite interesting, but the gameplay lacked a bit of diversity towards the end. This game reminded me a bit of an old game called "Die by the Sword", you shoudl check out some gameplay of it :)

Great job!

Developer

My spirit person !! This game was highly influenced by my inability to play fighting games properly. 

Thanks alot for playing and  thank you so much for the compliments. I had many ideas for gameplay but sadly I did not have the time to implement them, resulting in the game getting stale fast. Yes, I will definitely check out the game. 

Submitted

Even with the overscope the core gameplay loop is there, really great job. I love the animations and characters it has a 1930's stop motion (like og king kong) vibe. 

Developer

Thanks a ton !!

Submitted

I love how it looks!!! However, the gameplay feels a little weird (I felt it heavy and unresponsive), I guess because you didn't have much time to polish it bc, as u said, you foccused on the assets. x3 I think sound doesn't fit very well your visuals.  Also, as the unskilled player I am (skill issues, ik), I died fast and couldn't find a way to easily restart the game.

Still, pretty impresive job! With some practice and experience, you could polish this game into something amazing!

Keep deving. <3

Developer(+1)

Thanks for compliments!! And thanks for the feedback!! I made the game with a serious Sam kinda vibe in mind, so I always playtest it in a particular style of play(I didn't even notice it). That is i spam buttons like a no brainer and smash enemies without much thought. Playing in this way felt smooth. Then I noticed precision players who tried to time their attacks and do not mindlessly spam the buttons felt it very clunky. This is prob the reason for the mixed review about the gameplay. Ithink I know the reason for it now and had to make some improvements to fit that style. I definitely learned alot from your feedbacks. This is the power of playtesting. 

Submitted

Graphics look really nice, the combos look good (even if a bit "floaty"?)

Developer

Thanks for playing and thanks for the feedback. I will definitely try to add more weight and realism behind the animations and the knockbacks. 

Submitted

Nice aesthetics, in particular the character models, just great. The atmosphere is also really nice. 

Just a remark: when you died it seems that you are stuck. I had to close the game to restart a run. May be i miss something.

Developer(+1)

Thanks alot for playing. yes, you are correct. i forgot to add game over, i was very low on time and i just realised after it was too late. The only option is to refresh the page. Sorry for the inconvenience.

Submitted

Really impressive how complex this game is! And the visuals are stunning :) The grass is 10/10 - very deep atmosphere. Great job :)

Developer (1 edit)

You made my day. Thank you so much.

Submitted

i really liked this for what it is. reminded me of the game barbarian a lot

Developer(+1)

Thanks !! I'll definitely check out that game.

Submitted (3 edits)

how much HP does this guy have? try fighting him for 10 minutes now.

It was good enough for me to play for this long, I just don't know how to win the game

Developer(+2)

i checked and and if you fight this guy at wave 5 he would've had 22 hp regeneration and 460 hp, and both doubles at wave 10. the hp regen prob is op, my bad i didn't get to play this version of difficulty. I didn't think anyone could've survived that long, considering the difficulty. Thanks alot for playing !!

Submitted

I dont really get all the mechanics, but the execution is fun and fulid. Well Done!

Developer

Thanks, really appreciate it !!

Submitted

The birth mechanic should have been explained better, but loved the combo system, felt very fluid and satisfying. Visuals were also nice

Developer

Thanks, yes i have many regrets, i only had little time to playtest, i thought it was easy so i made it harder, then the difficulty became too hard. I was under the impressiom that it would be really comfortable untill two births.  a very costly mistake.

Submitted (1 edit)

cool game. i like the grass, the ambience and the dreaded chromatic abberation

Developer

Thanks !! i like your art too, very cozy sleepover vibes

Submitted

Good idea, cool combinations and animations. I think it's probably worth working on the sound design and adding a goal.

Developer

i totally bit off more than i could chew, and didn't even have time to playtest. thanks for playing. i'll play your game but i'm a bit weary about exe files for now .

Developer

Very very hard, don't get pregnant early and buy upgrades, especially hp regen and damage. difficulty is surprising

Viewing comments 20 to 1 of 24 · Previous page · First page