not while the game jam is still ongoing, i am working on a post jam patch,
cheers
how did you even come up with this, very nice! i can see the similarities to buckshot roulette,howverver this games lighter tone definatly fits the silly idea, great execution, maybe the game felt a bit too slow sometimes? the games was at its most fun when rolling high dices for a very high ridk, restarting and going through the early repetitive rools feels a bit too slow.
this type of game is what i enjoy most out of game jams, fun concepts with fun executions
very fun,reall cute artsyle and concept, there are quite a few cookie stacking games in this jam, but this is easily the best executions of that concept, really liked the character and the physics felt fair, maybe some of the invisible walls felt a bit arbitrary but otherwise a rellly good entry! congrats!
aside from any personal preferences, such as it looking very cheap, and quite often resulting in visually incoerent games, it really prevents people from improving as artists, it creates this weird myth that art is this inaccessible skill, which is really untrue, some basic understanding of shape theory, and what colours work together and you could really make something truly unique and special.
It's a shortcut that if more people were to take, we would have a lot less visually distinctive and fun games.
ai is a tool alright, just one that in my opinion hinders future growth as a game dev/ artist and in the long run severely limits yourself