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Thanks for compliments!! And thanks for the feedback!! I made the game with a serious Sam kinda vibe in mind, so I always playtest it in a particular style of play(I didn't even notice it). That is i spam buttons like a no brainer and smash enemies without much thought. Playing in this way felt smooth. Then I noticed precision players who tried to time their attacks and do not mindlessly spam the buttons felt it very clunky. This is prob the reason for the mixed review about the gameplay. Ithink I know the reason for it now and had to make some improvements to fit that style. I definitely learned alot from your feedbacks. This is the power of playtesting.