Post all your finest 3D art here.
This is the best thing I've created so far but I'm still a noob.
Totally ok to post low poly/abstract stuff.
I like the very busy and colorful environment, as well as the low-res textures and all that. It gives your renders a special feel. However, I think you should really work your lighting. Specially the library shots, they could look so much better with some light work. What game is that?
Thanks! And it's an unnamed game I haven't finished yet and I just work on when I'm bored. Currently it's called "Top Secret Neon Pink Planet" (and that will probably also be its final name.)
You're right about lighting, I'm meaning to experiment with it more, although that library scene has been hard to get right, since most lighting either makes it look too dark and deep, or too flat. I wanted it to be well-lit, since it's meant to be a busy, public place. (At the very least, I'm glad you could tell it was a library.)
I'll practice lighting things better over the coming months, hopefully with this game, and see what I can come up with.
I really liked the library (I love huge libraries), and I'd hate to see that potential not be exploited to the max. I'm not the best light engineer out there, but If I can help, do not hesitate to ping me (don't know if there's actually a pm feature in these forums).
I love that you like it, and I experimented with a few techniques today to see if I can improve it, but they all seem to yield similar results right now. It's hard to get it to look muted and light while also well-lit. I'll keep trying over the coming months while also working on the model, and I'll post em in this thread, if I can.
Find a photo reference that is close to the kind of mood you want, and try to understand what creates it. Is it because the shadows are soft? Hard? Are things blurry in the distance fast, or do they remain sharp? Do they lose color as they are more distant, or does their color shift? If yes, towards which color (usually blue outside, grey inside). Etc. Also, you don't have to play with lighting only, you can fake lighting by drawing shadows in your textures for example.
What I'd do is take this image you have, and draw over it in some painting app to try to get the mood I want, then think how I could reproduce it with the tools I have. Again I'm not a pro by any stretch...But that's what I'd do.
Incredible. Love the captions!
Super nice design and very nice modelling. it's a pleasure to look at.
This is great! Don't be embarrished. I'd love to see a 3D version though. ;)
The pink haired girl, just.....wow.
I thought it was just a good "on paper" drawing, and it would have deserved praise.
But then I noticed it was actually in 3D, and the job of making it, and how it's posed made it look like it was a 2D image.
That's awesome and amazing!!! XD
a new one, although not yet rigged
Wow, this is awesome! I saw on twitter some of the progression. I'm hoping to get this good this year. =)
Dem eye brows. heh
This looks great in 3d. Just curious why the wireframe on the textures?