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A member registered Jan 04, 2016 · View creator page →

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maybe for guitar simulator?




fisherman

and hat


from

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how does he look like? why dont you do a concept for characters  etc w gemini orchatgpt

but from the sound of it, that is a massive environment type of game. this probably work as 2D game imho

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japanese


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mongol warrior

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started asian  nomadic warrior series

first, hungarian (magyar) warrior


free TPI

just came across my screen


800k  poly

https://www.mediafire.com/file/bs5uqonksqtey1b/angry+paws+bear+character+3d+mode...


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yeah quite satisfied w quality

though retopo to 50k introduced artifacts  (which is easy to correct by text repaint)


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starting hi-def yakuza models

 

having the full storyline, keeping the scope managable.

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italian mobster

future series: 

italian mobsters,  black/jamaican, yakuza in tracksuit. fishermen. bikers. ANY REQUEST?


no, it does not.

probably from here.

but any animations that can be retargeted (like mixamo etc), can be used with it.

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style experiment



not planning to use them, so raw files available for free

50k tris obj file

https://drive.google.com/file/d/1GC3h0w3wnk23fS-PXY1ArMfwjIljxeAv/view?usp=drive...

chinese 1



price of loyalty  2nd page


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I use either tripo or hunyuan.

if there's too much triangles, you need to decimate. 

usually always some editing is needed, like fingers vertices, mesh vertices and sometimes uv edit. then some weight painting for the rig.


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some new creations



great work.

can you make that each storey, balcony etc is a separate object? (for realtime purposes, like destruction)

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scene transition system

based on objects and shaders

scene1 >> scene2 with character transfer, persistent objects