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StoreBoughtRocketGames

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A member registered May 01, 2021 · View creator page →

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Glad you enjoyed it! Definitely not the first person to mention the controls being pokey. 

Honestly, I was lucky to get in the interactions in that were available given the tine constraint. But, I understand wanting more. 
If I do continue working on the game, a lot of systems will need rewritten unfortunately bcz I was forced to hardcode a bunch of stuff due to the limited time factor. 

All of the positive feedback is really making me want to continue tho. Thanks for the kind words!

Thanks for playing! I will definitely work on adding more loops in the future. I wasnt expecting such a positive response to the game.

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Still good feedback. I didn't realize that would cause confusion. Thanks! I can fix  that pretty easily.

Thanks for playing! Can you elaborate on the issues you had with the dialog system. Maybe I can fix it.

Thanks so much for playing! I also noticed the art style difference, but i didn't figure it out until the jam was almost over. Unfortunately a lot of the level design was done zoomed out, and I played the game in windowed mode. I'll definitely have to unify the asset styles in the future. Glad you enjoyed the game!

DM me on discord if you want the answer. Unfortunately since it's a really short narrative game I'll ruin it for everyone else if I tell you what to do next.

Appreciate you playing it! Thanks for the kind words.

I'll have to give this one another try later. It's an incredibly difficult game. The mechanics were implemented super well, and the level design was top notch. I also really enjoyed the witty insults from the bad guy in the cut scenes. The graphics are consistent, and good, but they don't really give me SNES vibes. Regardless, extremely well done game. Nice job!

That's a great idea! I didn't even consider the fact that the teacher dialog was miss-able. Thanks for the suggestion!

I really like the eye mini-game once I figured out how to play it. Really had absolutely no idea where to go though, or what I was supposed to do. Felt directionless wandering around without any kind of objective. Found a spot inside the academy at the beginning where I could walk outside the hallway, not sure if that's on purpose or not. Felt like maybe not. If you have time, you should make it more obvious what you're expected to do, maybe some dialog at the start, or just some on-screen text, and I think it would help with the aimless wandering. I will say, tho, the music was really good. It was super chill, and seemed to fit the vibe you were going for. Overall, enjoyed the game.

If you want to give my game another try, I fixed the bugs you were encountering. There's a very clear objective from the beginning dialog. Thanks again for trying it out!

Thanks for playing my game! I have never heard of the G.O.D. game, sounds like I need to check it out! And of course, very fair criticisms, especially the sprite movement of the main character. I tend to get carried away when making animations. Much appreciated for the detailed feedback, I will try to incorporate it as I make updates.

Thanks for playing! I'll definitely try to add controller support at some point. The fade to white is actually the end of the game, but I ran out of time,  so you can run around the game and do stuff just like you're continuing the game.

As for the buildings, that's something I chose not to fix so I could finish the narrative of the game. Definitely plan on fixing all of that later on.

This looks really cool! I only played a little bit of it so far. But, I'm really curious how you went about making an actual SNES game. I'd love to try this myself.

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Follow the road to the end up and to the north. It seems to stop with the camera, but it keeps going. I'll be updating the game as I can to fix the lack of collision with the houses later, I ran out of time.

I have already gotten 5 spam submissions, and the jam isn't even 48 hours in yet. I have removed/disqualified, and reported submissions, and used the block button. Unfortunately, itch doesn't have a ban system. I will remove your submissions if you spam here! Most i have removed within 5 minutes of them being submitted. Don't be that person,  we're just trying to have fun here.

Stop spamming your game, nobody plays games that get spammed. Submissions just get instaremoved.

Poll is closed! Thanks for voting everyone who did!

Fixed, good catch :)

https://strawpoll.com/e6Z2A9bWJgN

Captured the N64 style super well! Had some performance stutters once or twice, but that's life in a game jam. Music was on point, and you really nailed the jam constraint! Great job!

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Add some sound, make the monster a little faster, and polish some of the mechanics and I think this could be a really fun game! I love this game concept!

Love the idea of this game! The tarrot cards, the graphics, the music! All really awesome. One suggestion, it wasn't very apparent how fast I was going, or that I was moving at all in some instances. You might change the camera angle/perspective slightly, pull the camera back a little bit, add some little wind effects going by the player. It would go a long way to showing that you are going fast! Another thing, because I think this game has a lot of potential as a retro racing game, and I feel like i always struggle to get feedback from people on my games, it's not very obvious what each tarrot card does, or even that they are ability effects. Also, and I'm sure you already know this, the keyboard controls are a little unintuitive. Once I figured it out though, I really enjoyed the game, it feels nice, and it's fun to play! Fantastic job!

Love love love the art style! You nailed the N64 look so well. I would swear I was playing an old N64 game with how good the visuals are! Also really enjoyed the music! You did a great job making the music too, it fits the environment super well!

If you need to do a late submission tomorrow, send me your itch.io page and i will send you back a late submission link. I do this because everyone is on different timezones and may the submission time maybe the middle of the night for some people. Just DM me on discord StoreBoughtRocketGames and ill get you set up. Happy jamming with this final push!

Yeah... read the rules my dude.

Sorry about that! I'll have to update the link later, im at work right now!

By popular demand, the constraint is in, was a close second with Health as a currency! But, You are the Monster edged it out at the last minute! Happy jamming!

https://strawpoll.com/3RnYX6vQJye

Loved the feel of this game! Gave off strong N64 vibes with the textures and character modeling. I wasn't quite sure what was going on with the character throwing their left arm out all the time as they walked. (Initially thought it was some kind of dab, lol). I still managed to beat the game in just a few minutes of wondering around bumping into things. But I wasn't really clear on what I did, or how I beat it. Once I saw the eye in the labrynth, I wondered up to it, and eventually it let me stab it. I guess that was beating the game? I was really confused. The narrative part could be fleshed out a bit, but I can understand wanting the player to feel lost and confused. That part definitely gave it some atmosphere! Would love to see a more polished version of this in the future!

I love the visuals and music in this game! I actually kind of think the constraint was a detriment to this game, it took away from the experience. Would love to see this get turned into something more expansive with a focus on the cutesy cozy aspect of fulfilling client orders.

I love the concept for this game! This might be my favorite jam submission. It would be really cool to see this concept fleshed out into a full game. I probably spent the most time just wondering around in this game trying to figure out where I had to go. Eventually I got killed by a spider after going through a few of those portals, so I gave up. But, really solid concept, very atmospheric, love the art style, and how the game is layed out. Let me know if you decide to keep going with this one! I would definitely come back for more if it gets fleshed out!

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Probably the most N64 feeling game I've played yet in these jams! I really enjoyed how you met the constraint by allowing the player to change dimensions. I was honestly, super confused at first at what happened when I went over and hit the dead body. This could be a solid game if you keep working on it!

Finally got around to playing your game. Looked really good, but the CRT effect scan lines were way to strong. Made it hard to navigate and see where I was going in the game. Overall, I really enjoyed the atmosphere, and sound effects, but the CRT effect being dialed up to 11 really made it hard to get past and enjoy what the game had to offer. I'd say, dial that down to about half of what it is, and you've got a solid N64 experience.

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Hi, your game has been flagged as suspicious by itch. If you don't want your game removed, can you please provide proof that it is not a virus.


I had someone virus scan your game, and play it. They are saying it is safe. I would still really like you to provide some assurances. But I am not going to ban your submission. Looks like a well made game per the person who ran it! Apologies if this is a totally legit game, and it got flagged unfairly!

Made for "Café Game Jam - 2025"... read the rules next time. Stop spamming your game to other jams dude.