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Labyrinth of Deception's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well did game visuals follow the Nintendo 64 Style theme? | #3 | 4.025 | 4.500 |
| Quality and fit of sounds and sound effects to the game | #5 | 3.578 | 4.000 |
| How well did the game follow the constraint | #5 | 2.907 | 3.250 |
| Unexpected or surprising elements in the game | #6 | 2.683 | 3.000 |
| Cohesiveness of game elements | #6 | 2.460 | 2.750 |
| Overall | #6 | 3.130 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I want to thank everyone that played and rated this little project of mine. I am glad to have received feedback on what you see with having room for improvement and changes to be made. This was intended to be a demo-type project as it is the first 3D project i made and first one to use a game engine and I probably should have indicated that was the case.
Thank you all for being direct with what you liked about it and critiques such as the length/depth of it as a game and visual mistakes. I would like to eventually expand this game while keeping these suggestions in mind.
Again. thank you!!!
Loved the feel of this game! Gave off strong N64 vibes with the textures and character modeling. I wasn't quite sure what was going on with the character throwing their left arm out all the time as they walked. (Initially thought it was some kind of dab, lol). I still managed to beat the game in just a few minutes of wondering around bumping into things. But I wasn't really clear on what I did, or how I beat it. Once I saw the eye in the labrynth, I wondered up to it, and eventually it let me stab it. I guess that was beating the game? I was really confused. The narrative part could be fleshed out a bit, but I can understand wanting the player to feel lost and confused. That part definitely gave it some atmosphere! Would love to see a more polished version of this in the future!
Although short, this game really nailed the N64 style with its textures, models, animations and sound design. I particularly liked the uneasy feeling created by dark labyrinth, the walk animation with the character feeling ahead of themselves in the darkness whilst limping forward and the uneasy music, which often leaves gaps in-between each of its sections.
With the game being narratively driven, I can definitely see how future development could flesh out the story and go into much more detail, but at its current length, I managed to speedrun it in under a minute (although when initially playing it and reading the dialog, it did take more time).
Overall, a solid entry with a really nice style and good atmosphere!
A fix for some issues will be added later today. Hope you enjoy this project!
Fixes implemented, and a Linux build has been added!