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Ghost Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well did the game follow the constraint | #2 | 4.600 | 4.600 |
| Cohesiveness of game elements | #2 | 4.000 | 4.000 |
| Unexpected or surprising elements in the game | #2 | 3.400 | 3.400 |
| Quality and fit of sounds and sound effects to the game | #2 | 4.400 | 4.400 |
| Overall | #3 | 3.960 | 3.960 |
| How well did game visuals follow the Nintendo 64 Style theme? | #4 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the concept for this game! This might be my favorite jam submission. It would be really cool to see this concept fleshed out into a full game. I probably spent the most time just wondering around in this game trying to figure out where I had to go. Eventually I got killed by a spider after going through a few of those portals, so I gave up. But, really solid concept, very atmospheric, love the art style, and how the game is layed out. Let me know if you decide to keep going with this one! I would definitely come back for more if it gets fleshed out!
My favorite aspect of the game was how layered sounds made the environment feel very real, even with the pared down graphics of a retro game. Actions felt more satisfying simply because of the accompanying noise--the click of a photograph, the static and whirr of recording. With the ambient night loops, the nirn-flower-beckoning-hum of the portals, the unsettling murmurs of ghosts, and the way sound responsively varied as the character moved over terrain, a sense of tactile reality was imparted to the simple surroundings.
Also loved the little ghost hunter and how adorably she walked when recording, how the cone of light circled smoothly as she turned. That was so much fun, I wished it could be a toggle. As a keyboard/mouse only player, holding down the LMB for extended periods can be tiring. The jewel-bright foliage on the trees when lit from below with the vid cam was oddly wonderful to see, just flashes of vividness in the overall gloom.
Another thing on my wish list would be for the controls to include a RMB function of panning the camera and adjusting the character's direction, like it works in many mmo's. Not sure if there's some technical limitation to going that route or if it would have been contrary to the N64 style.
Charming game with delightful elements that appealed greatly to a bit of a fraidy cat when it comes to most horror genre games! Discovered quite a liking for this mysterious night setting, the palpable, spatial ambience of spooky sounds, and the tingly suspense of what was going to turn my screen red as something nibbled bare toes once again. Thank goodness for the little researcher by the fire retrieving my napping girl without fail! ^.^
A nice, simple yet effective, game with a solid gameplay loop and solid sound design. The gameplay has some potential to be extended with some rogue-lite elements in future imo.
The controls were easy to use (played on mouse and keyboard), The character designs and simple lighting work well for a N64 feel, although the trees and some spider-ghosts fell a little bit outside of that style.
I really liked the inclusion of the NPC at the start to explain the premise to the player, its inclusion helped massively with the immersion!
I only managed to find 4 out of the 5 ghosts by the start of layer 30, where a spider proceeded to maul me on arrival, but I may have missed it after filming spiders for 10 layers straight.
One design note is the distance gauge, I felt like it was giving too much information, making it too easy to know when i needed to start looking out for ghosts, a system that gives a more indirect reading, like an EMF reading or something similar could have added a lot more suspense, but overall, a really cool game!