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Nate Bradshaw

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A member registered Feb 18, 2021 · View creator page →

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A very charming and beautiful looking game with a fun premise. I especially like the goofy character designs such as the fish person and the sun balloon.

For the gameplay, playing on mouse and keyboard made the game hard to control at time, with the 45 degree snapping of WASD causing me to lose quite often. Due to this, I gave up on the pacing fish level (the mirror also stopped rotating after a few attempts)

My favourite mechanic was the sun balloon, as it caused a frantic rush to pick up items before looking back at the customer.

Overall, a really polished looking game with good audio, music and visual design.

A very fun game that nails the N64 style, the sound, visuals and gameplay all fit together and within the theme extremely well, and the twist with the goggles was unexpected and a fun mechanic to play with.

After completing it, the one downside I found amongst all the really good additions was that fighting the enemies isn't the most engaging, but that's only a nitpick against a very solid game!

Although short, this game really nailed the N64 style with its textures, models, animations and sound design. I particularly liked the uneasy feeling created by dark labyrinth,  the walk animation with the character feeling ahead of themselves in the darkness whilst limping forward and the uneasy music, which often leaves gaps in-between each of its sections.

With the game being narratively driven, I can definitely see  how future development could flesh out the story and go into much more detail, but at its current length, I managed to speedrun it in under a minute (although when initially playing it and reading the dialog, it did take more time).

Overall, a solid entry with a really nice style and good atmosphere!

A nice, simple yet effective, game with a solid gameplay loop and solid sound design. The gameplay has some potential to be extended with some rogue-lite elements in future imo.

The controls were easy to use (played on mouse and keyboard), The character designs and simple lighting work well for a N64 feel, although the trees and some spider-ghosts fell a little bit outside of that style.

I really liked the inclusion of the NPC at the start to explain the premise to the player, its inclusion helped massively with the immersion!

I only managed to find 4 out of the 5 ghosts by the start of layer 30, where a spider proceeded to maul me on arrival, but I may have missed it after filming spiders for 10 layers straight.

One design note is the distance gauge, I felt like it was giving too much information, making it too easy to know when i needed to start looking out for ghosts, a system that gives a more indirect reading, like an EMF reading or something similar could have added a lot more suspense, but overall, a really cool game!

Thanks, the SFX were made using this neat little website: https://sfxr.me/ 

Cheers, I do feel like the concept could be taken a lot further given more time.

A fun little game, I love the massive range of possibilities for combining animal parts!

A very well put together puzzle game with charming pixel art and fitting music, a very well put together game overall!

A fun (and strangely lighthearted for murdering villages) twist on the theme, the gameplay of searching for the right clothing each day and memorising where to go to find the villager / location. One improvement could be the detection system, as you can easily run by most of the npcs.

Overall a fun experience, well done!

Love the artstyle and the theming around this game, it's amazingly done. I never managed to get an ending other than "it did not work", I'm not too sure how to put the elements together to be successful, but that may just be me.

Overall a really nice project, good job!

Love the frantic music for each level and the retro aesthetic, also the idea of charging a powerful "Bone blast" shotgun attack with the default Bone Needles to be a fun idea for gameplay.

Overall a very well put together game, well done to all the people who worked on it!

Unity WebGL does not like my shaders

Within the time frame of a week, I would consider it a proof of concept, defiantly a project I want to develop more :)

based review

very nice concept executed well!

Very cool concept but the ants are somewhat buggy, but apart from that I found the game very unique and quite fun!

Also enjoyed inhaling exhaust fuumes.



10/10

Very fun gameplay with an unique twist on the 2D racer. The sound within the races works nicely and the music speedup for the last lap kept the pace going very well!