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Soul Stealer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #308 | 2.733 | 4.000 |
| Innovation | #436 | 2.342 | 3.429 |
| Audio | #510 | 2.049 | 3.000 |
| Overall | #534 | 2.163 | 3.167 |
| Fun | #537 | 2.147 | 3.143 |
| Game Design | #594 | 1.952 | 2.857 |
| Graphics | #646 | 1.757 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player character dies, they inhabit the body of the ai that killed them.
Did you write all the code and made all the assets from scratch?
yes
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Comments
took a minte to get what it is about, and after that it's really fun, make a propper game out of it
Love the concept, it gets very chaotic very quickly, though I would have loved some way to tell the different types of enemy apart.
This is a pretty cool interpretation of the theme. I like how killing enemies gives you extra lives. The bullet graphics are very unique but pretty cool. I like all the weapons (except the sniper or whatever the one is that fires one bullet every 200 years) and while some of them are really overpowered. Overall, a fun game!
based review
I like the graphics and audio, and the take on the theme is interesting. As it is, i feel there is a lack of direction, as i cant really figure what advantage could be gained by being killed (and taking over their body) by one enemy rather than another, and how i could use it to progress through the level. But I think it is a nice game mechanic idea, that is worth growing upon. Good job.
Within the time frame of a week, I would consider it a proof of concept, defiantly a project I want to develop more :)
That's a neat way to make use of the "THEME". Good game.
good game bro