I'm not sure how this fit the jam constraint of not the main character, but by far my favorite one to play. So entertaining. Though I had trouble getting the hang of the controls. Wasn't super clear from the page what it took to hit the other players.
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Retro Combat Tournament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game visuals follow the SNES theme | #2 | 4.600 | 4.600 |
Cohesiveness of game elements | #2 | 4.200 | 4.200 |
Overall | #3 | 3.733 | 3.733 |
Quality and fit of sounds and sound effects to the game | #3 | 4.600 | 4.600 |
Unexpected or surprising elements in the game | #3 | 3.800 | 3.800 |
Overall uniqueness of the game concept | #10 | 3.000 | 3.000 |
How well did the game follow the constraint | #14 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Excellent use of SNES concept, but I don't see how the constraint was followed.
- Overall, definitely reminded me of the SNES time frame. Feels like one of those street fighter games that I would have played at a drive in or at a friends house. Well done!
- This was a cool game style-wise, definitely nailed the classic snes combat vibes. I can see a group of friends playing and trying to figure out what the combos are for the different characters. Since there are 4 player slots, it would be nice to see a 4th character type as well. I think the game jam constraint of "You are not the main character" wasn't the most adhered to, since you kind of were the main character as the non-NPC/CPU player. Nice submission! Had fun playing and grooved on the art style and sound effects.
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