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PAIN GAIN 0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #6 | 3.250 | 3.250 |
Overall uniqueness of the game concept | #6 | 3.250 | 3.250 |
How well did the game follow the constraint | #7 | 3.000 | 3.000 |
Cohesiveness of game elements | #7 | 3.250 | 3.250 |
Quality and fit of sounds and sound effects to the game | #9 | 3.750 | 3.750 |
Overall | #9 | 3.333 | 3.333 |
How well did the game visuals follow the SNES theme | #11 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overall, this one felt more like a game boy game when it comes to the style. That said, I'd say you've made something you should be proud of!
- This was an interesting play through session. I instantly got the vibes reminiscent of snes classics and also a bit of Undertale. I could tell that the developer/creator has more in mind for this game's concept, and it'd be cool to see that flushed out more if time and energies permit at some point. I did think the initial character scenes were a bit rushed, but I understand that could be to help lend with a mysterious/you-don't-know-what's-going-on-yet tone that is intentional. I think that some of the dialogue exchanges could be polished up to be a little more clear, which could help balance out the faster pacing. The gameplay for the boss was interesting, but hard for me to figure out initially. The timing/pace of attacks and following seemed a little off sync for me, but it could be on me and my slower skills. :) Cool entry overall!
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Comments
The gameplay was a mixed bag for me but I like atmosphere above all else in the games I like to play and you excel at that. The style and presentation were unique and I enjoyed those aspects. The opening cutscene confused me and I thought the controls didn't work, I think using textboxes to give context would help on that front.
I really like the soundtrack and the story, the creepy ambience is really there. The game art looks good but it sometimes feels more 8 bit than 16 bit.
great skill telling a story and super cool arts. I really like this pixeled demon/horror style + the fight track
This game is cool, I think it has some good aspects. I don't quite understand what's happening? It goes from talking about Jak to Joe? Then Joe dies? I'm not sure... interesting though. I think the story hops around too much personally. It also introduces new characters very fast and gets rid of characters very fast, it feels like the player missed an epilogue (to me at least). The loading at the start of the game is also quite slow. Hopefully, you can continue to work on this project and fix these things. I do like some of the art though it's neat. Most of these things are easy to fix also so hope to see more!
thank you for playing, the confusing lore and past pacing is core part of my games so it was planned although I admit that I could do better with explaining what’s goin on to new to the series. Have a nice day!
I played it and completed the boss at the end of the road.
The design is really good overall, it work’s in the hambit on how the game is.
Music is also nice, I’m not a fun of the genre, but has some potential.
Maybe it’s not a game I would play, but I think it can say something.