Cool game! Very nice and unique mechanics (twin packets). Challenging and needs your full attention, especially the last level.
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Played the demo, and I'd like to fill the survey too! I'll wait for the update. Really liked the concept and it already looks great. Music is on point too (robot sound are cute!) As others before me noted, I too, found the steering a little difficult / too sensitive when turning.
Thanks for sharing! A little bit more technical information would be nice in the description (movement keys, what is the aim of the game etc.) I drop this screenshot and caption to remind me to keep an eye on your project.
"When X-Bot found the curious monument in the middle of nowhere, she never expected the obelisk can be toppled so easily... and that it will bounce back, as if the gravity of this planet would mean nothing to it..."
Hi TakeruDavis, thank you for playing the game! The "single drop activation" is a problem we encountered on another level too and we need to figure it out yet. The door walking is more easy, and likely we'll fix it soon.
Thank you for your the bug report and I hope you enjoyed the rest of the game!
Hey! Yes, you are right. Sorry for that. I'll publish a new devlog soon where I explain briefly why the delay. In addition we'll soon release the game with the first world (containing 20 levels). By soon I mean this week, or on the next one. :)
Hi! Here is a quick update: the February devlog will be delayed due to illness :( In the next devlog, we will reveal a couple new mechanics we experimented with: water wheels, automatic crystal switches and more! Another good news is that from now on, we'll be able to test on a Huawei device too. (However, still no iPhone available for testing yet.) Thanks for your interest in our work and for your patience!
Thanks for reporting it. I'll sort it out soon.
However. I didn't changed anything in the built version since december. The February update is just a blog post, letting you know what I'm working on right now.
More levels will come eventually, but your current problem comes from different source.
Levels are not hidden. Please test some other game, perhaps your phone performance dropped during this time? (I mean you might installed an app that consumes a lot of resource?)
Hey Tomppak, thanks for playing with the game. :)
Sorry fo the late answer, I was away during the holidays. The page description is perhaps a little misleading and the game has many placeholders right now.
Level 1 is the only existing level in the game right now. In that there is 4 parts. In the page description I refer to these parts as levels, which I admit is quite misleading. Sorry for that. :)
In 2020 I'll continue to work on this game, so you will get more content for sure. :)
I tried to play this nice little puzzle BUT after I completed the first level, the game began to lag very much, even with lowest settings. I had to Alt+F4 because the menus won't open. It seems something eats my memory up badly.
Apart of this I like the art & concept much and would love to play.
That sounds great! I'm OK with sparse devlogs, it takes time to put together your thoughts and explain it.. Foxhunt is such a nice piece, it shows you truly care about all the important elements of a good game (looks, gameplay, story).
I'm looking for a level designer who could build a game-ready demo scene with Dark Fantasy Kit. By game-ready I mean a scene that you could use in a specific kind of game (top-down, FPS, third-person etc), as it is. In the future this could lead to a paid project.
If you are interested, create something cool with the free version and post the result here with a few screenshots or short video. I review the entries and choose one who will get a voucher for the full asset. to work with. If you have questions feel free to ask here or on our Discord!
This mini contest is open until 30 September 2019.