Hi Ezez Game, thank you for playing the demo!
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Hi guys, I just grabbed the game since the video showed it might be good to play with my partner. I would like to play but here are two things that seem not working for me.
1) Is there a way to configure the game for keyboard and mouse? Right after start, I get prompted to choose a UI skin ( I think) but it seems the game did not recognize I use keyboard and mouse, since it shows the controller buttons. It did not receive any input signals and I had to close the game without playing.
If you could put a little hint somewhere (on the game page, on your support website, or inside the game) for choosing input OR to change the controls for keyboard + mouse I would give it another try.
2) How to play co-op? does my partner need to buy a separate copy on a separate Steam account or can we use the Family share option on Steam?
Played the demo, and I'd like to fill the survey too! I'll wait for the update. Really liked the concept and it already looks great. Music is on point too (robot sound are cute!) As others before me noted, I too, found the steering a little difficult / too sensitive when turning.
Hi Farry! I saw "Emergency Protocol Override" in my feed and wanted to give it a try. (Sadly my wifi is cr@p and I could not download it yet). Thank you for using the arctic models, I'm so happy you noted. Gonna download it right away.
Thanks for sharing! A little bit more technical information would be nice in the description (movement keys, what is the aim of the game etc.) I drop this screenshot and caption to remind me to keep an eye on your project.
"When X-Bot found the curious monument in the middle of nowhere, she never expected the obelisk can be toppled so easily... and that it will bounce back, as if the gravity of this planet would mean nothing to it..."
Hi TakeruDavis, thank you for playing the game! The "single drop activation" is a problem we encountered on another level too and we need to figure it out yet. The door walking is more easy, and likely we'll fix it soon.
Thank you for your the bug report and I hope you enjoyed the rest of the game!
Hey! Yes, you are right. Sorry for that. I'll publish a new devlog soon where I explain briefly why the delay. In addition we'll soon release the game with the first world (containing 20 levels). By soon I mean this week, or on the next one. :)
Hi! Here is a quick update: the February devlog will be delayed due to illness :( In the next devlog, we will reveal a couple new mechanics we experimented with: water wheels, automatic crystal switches and more! Another good news is that from now on, we'll be able to test on a Huawei device too. (However, still no iPhone available for testing yet.) Thanks for your interest in our work and for your patience!
Thanks for reporting it. I'll sort it out soon.
However. I didn't changed anything in the built version since december. The February update is just a blog post, letting you know what I'm working on right now.
More levels will come eventually, but your current problem comes from different source.
Levels are not hidden. Please test some other game, perhaps your phone performance dropped during this time? (I mean you might installed an app that consumes a lot of resource?)
Hey Tomppak, thanks for playing with the game. :)
Sorry fo the late answer, I was away during the holidays. The page description is perhaps a little misleading and the game has many placeholders right now.
Level 1 is the only existing level in the game right now. In that there is 4 parts. In the page description I refer to these parts as levels, which I admit is quite misleading. Sorry for that. :)
In 2020 I'll continue to work on this game, so you will get more content for sure. :)
I tried to play this nice little puzzle BUT after I completed the first level, the game began to lag very much, even with lowest settings. I had to Alt+F4 because the menus won't open. It seems something eats my memory up badly.
Apart of this I like the art & concept much and would love to play.
That sounds great! I'm OK with sparse devlogs, it takes time to put together your thoughts and explain it.. Foxhunt is such a nice piece, it shows you truly care about all the important elements of a good game (looks, gameplay, story).
I'm looking for a level designer who could build a game-ready demo scene with Dark Fantasy Kit. By game-ready I mean a scene that you could use in a specific kind of game (top-down, FPS, third-person etc), as it is. In the future this could lead to a paid project.
If you are interested, create something cool with the free version and post the result here with a few screenshots or short video. I review the entries and choose one who will get a voucher for the full asset. to work with. If you have questions feel free to ask here or on our Discord!
This mini contest is open until 30 September 2019.
Might be interesting to add some very inhumane species, like sentient plants, or plane-touched creatures (celestial, infernal, etc). I really loved in one game when I could play with a Groot-like tree creature. It could grow flowers instead of hair!
Hi Tuskat, thank you very much for taking the time and write this useful feedback! I appreciate it a lot. As you can see I included two types of views, isometric and side scrolling, and I didn't intended it to look pixelated, so that could only mean my resolution is not quite right. WHat do you think about resolution and file size - for example, if I take all the desert objects in isometric style abd render them out, each from 4 viewpoints. What image format works for you the best?