0.7.000 (Alpha)
-Added 3 new factions with 3 dual use status effects each.
-Added a ton of new new player cards, especially for low-tech deck.
-Added title screen with deck component selection system
-Added card upgrade system. Upgrade dongles can now be found at new star system locations.
-Added fleet upgrade system. Fleet upgrades grant globabl bonuses that can affect multiple cards, but are more rare to find (very work in progress).
-Added production planet locations that act as shops.
-Added addtional system locations for gaining card duplicate and card removal options.
-Added more encounters and final boss.
-Added comms system (very WIP).
-Added particle effects (optional)
-Added turn speed option.
-Improved status glyphs within text and added additional highlighting to card effect text.
-You can now retreat units by draging them to your discard pile (lower right). This allows you to redraw and redeploy them later, units also recover 6 hp when retreating.
-AM seed debuff now amplifies any damage a unit takes, including dot, crash dmg etc.
-Various fixes.
0.7.001 (Alpha)
Fixes
-Fixed a general softlock due to failed support effects.
-Fixed various support effect not working.
-Fixed megaship healing between encounters.
-Fixed a problem with fullscreen mode.
-Fixed problems with some unlock conditions.
-Fixed some problems with Arsenal Vessel targeting.
-Fixed mobility related upgrades not updating unit drive lvl correctly.
-Fixed a problem with megaship EMP gun attachment anim. (?)
-Fixed orbit slot increase from fleet upgrades not taking effect. (?)
-Other minor fixes.
Changes/Ballancing
-Flare Barge (TU enemy): effect power reduced (2-->1).
-Kinetic Kill Vehicle (Con enemy): added retaliate.
-Arsenal Vessel (ET enemy): damage reduced (3-->2), added artillery
-Units that drop bonus SRM on death now do so when they escape combat while boarded.
-Improved missile impact sound mixing.
-Reduced screenshake from consecutive missile explosions.