From the ones you can pick up at the beacons some are very potent.
A few that are my beloveds are an LT one that applies Energize onto any ship that you played a tech card too. Which can be very potent depending on what kind of deck you have especially if you have Energize AMP upgrade on anything.
My favourite FLO one is the ECM Jammeroid I think it's called, which negates the point defence so your small craft won't deplete.
A generic pool one is mass produce 3 hypershield, great to block a lot of damage and your next redraw you could pull it again.
Another generic is a 1 hypershield mass produced construct that has a 3 timer and 6 damage shot. Everytime a mass produced unit acts it deals self damage but with how it helps to redeploy them sooner I do not mind generally. If you want them to stick around you could apply more shields to it
But overall, there's a fair few useful ones and anything that can take a hit from a boss instead of your ships is pretty nice.
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I think it is currently fine. But it is somewhat RNG dependent if you get them early or not. Even so, I actually deployed one around 10 times in a single engagement late in my run and did the rest while fighting the CEO. Try to look out for construct drops with a deck that benefits or built around redraws