I mean, the easiest way to speed it up, it seems to me, is to play on the easiest difficulty so you can just buy out the shops. But it's not very fun, so I am just gonna get it more slowly.
xyncht
Recent community posts
Beat it without attacking any enemies other than the boss. Platforming and the combat versus the boss were fun. Boss took a couple tries because I had to unlearn adjusting for knockback from Hollow Knight et al. Boss was quite well designed. I would say the level layout could use some work; it was always a bit obvious where I should go next and that felt a bit against the spirit of a metroidvania. Also the ledge grab felt a bit inconsistent at times but I think it's probably just some detail of the mechanics I am missing. Art redesigns after getting powerups were very good. Would have liked the enemies to get upgrades after each powerup, rather than (it seemed) one upgrade each.
idk if it's because I forgot to turn the difficulty back up to max after grinding for $, but at least on normal the endless mode rent increase amount seems to be quite easily outpaced by the +10%/dog upgrade. Seems like I about double my income every level, but rent barely seems to quadruple per loop, which means I'm still paying thousands on day 51 but I've got over 1 trillion in the bank, which makes making more money feel kinda silly.
Beat it on brutal. The seeming lack of bats and fish make it somewhat more difficult to get mine shafts going, but the new update does still seem to permit action-focused runs via e.g. the creature and helmets/minecarts. The new resource cards are a huge improvement, imho, and the art is more professional, though some of the charm of the aesthetic of the older version has been lost. It seems an upgrade overall, which is pretty rare for updates to games nowadays. Well done.
If you open ship upgrades during combat (for example because you picked the interceptor thinking it would be fast but it actually takes like 15 seconds between hits and so you are hoping to read upgrade descriptions to pass the time) it softlocks the game by resetting the battle to the map screen but not letting you do anything.
Fun game, pretty simple but that's okay. Put three fire rate buffs and a damage buff next to a heavy cannon, and it pretty much ate up everything at that point. The exponential income system is interesting but it's going to be hard to balance; I didn't have any trouble but if I did having invested slightly more resources earlier into mining would have been the right decision. As it was I stopped mining around wave 11 or so since there isn't really too much to spend the enormous income I had on besides making the tower pretty.
After killing the necromancer, I could find no way to open the door to progress. I suspected the boss was supposed to spawn a chest at the center of the room and couldn't because the tile was occupied by a dead skeleton, so I used a wormhole potion to go home and try again, but the second time nothing spawned even though the room was empty so there was no way to progress. Maybe it's the end of the current build? I'm not sure.
Got a crash on the second boss on hard mode:
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Also I found myself accidentally clicking through dialogue options sometimes. It would be nice if there was a tenth of a second or so cooldown between the text starting to print and the options being clickable; I think it's happening because I am trying to click the last NPC dialogue and it goes straight to the dialogue tree without waiting for a click or something
Game is quite good. I hope in the full version, completing the reactor mission early isn't punished (viz. that you don't lose the remaining weeks when moving to the next presumably also timed mission with no compensation). Also 'Once More' is maybe a little strong-- against a single powerful opponent it wouldn't be very good, but so far we always fight swarms of enemies sometimes with a single powerful opponent mixed in. I mostly took advantage of it with the attack that shoots 8+ knives at random targets in a large range to effectively redirect all the knives into boss monsters, but when I didn't roll the right dice for the blade storm thingy I could still get one free knife on every enemy in range and that was still extremely good. Lastly, I think the energy purchase option in the infirmary should probably give back more than 20 energy. 50 would probably be good; that's one level.
Also it would be nice to be able to spend a bit more money to reroll potential spouses.
Update was fun.
Some bugs: 1) you can install the mining motors in the rover in Santorini Central with the rover off in the quarry, because it only checks if you have the mining equipment, and you can transport that with the tram. I think completing this task would only teleport the equipment into the rover, not the rover to you (which would be exploitable because central has power and the quarry doesn't except for when you come back with the drone block), so it's not a huge deal but it is a little jarring. 2) There's some weirdness in descriptions depending on what order you do Astrape in, e.g. if you've read the admin logs when you get the drone to the artifact the character is still confused why the staff put it there. 3) I don't know if it's a bug, but you can't load the mobile generator in the tram.
Questions about the VTOL:
- don't the rovers have nav chips? Also Laurion's navigational database makes it seem like a likely spot to search for one, if it needed something more specialized.
- for the propeller, it sounds like the ventilation system at Laurion (specifically in the mining wing) would need to meet those specifications.
- it's sad I can't cannibalize even a single power coupler back from the rover.
I tried the newest update of the demo today and found that in the asteroid encounter the enemies have been changed to no longer retaliate against allies if they have the self-destruct tag. Since they have both the retaliate and self-destruct tags, though, it kinda seems like it should still work-- they don't take the attack from infighting but they should still take the attack from retaliating. Regardless, it's sad you can't take out the whole asteroid armada as the Contempters with a handful of clever boardings-- that was quite fun in the past. Anyhow, most of the new update looks good-- the commander cards are a cool mechanic, and some of the weird interactions seem to have been ironed out.