Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

xyncht

1,011
Posts
24
Topics
8
Followers
7
Following
A member registered Apr 25, 2018

Recent community posts

Filled the bottles, let in the plastic indicator, but when the game told me it had ended I pressed shift and noticed that the void, far from remaking the world, had remade pretty much just the doormat area. Unfortunately you can't walk while zoomed out so that's still the end.

The guide is telling me to light a lantern in the deep and there's another npc who wants me to kill the king of beasts, but I can't seem to figure out how to get to the depths.  There's what looks like a zone exit to the right of the latter npc but nothing happens when attempting to walk through it, and the fog wall to the left is presumably full-game content.  There's also what looks like an elevator outside the lower village entrance, but that's presumably enabled later.

Did it.  It was quite fun!  Normally these puzzles are quite easy but this one required a bit of thought-- it took me approximately 2 hours with a significant break between the first and second hour.  No guessing was required, which was surprising given how the map's instructions were phrased.  

Specifically, not knowing the direction the path was walked in, not knowing if the route passed through the central star multiple times, and not knowing if after/before meant immediately after or if intervening elements were permitted all seem to have been intentional and the required assumptions can be found by deduction as they are the only set (at least the only set that seemed remotely plausible to me) that permits any solution and they permit exactly one.

It's a fun idea.  Hope to see this made bigger in the future

Got all the fruits.  The controls were fun and reminiscent of Sylvie Miniature, which I also enjoyed.  It seems like not being a murderer makes the game much easier, but I'm not a murderer so I guess I won't find out D:

The double jump was fun.  I didn't find flight until I beat the game, but it makes sense. I found wall hang and ground pound on my own.  Not sure how to summon the kitten, but maybe I can't since I didn't kill anybody.  I tried the combo on both sides of the pyramid, I think.

The wall climb seemed kinda silly to me because you can pretty much just jump or warp, but maybe if you lose abilities it is good.

Fun game

Made it to the new boss fight stage today and it was very cool.

Dude, congrats, I think that's all of them. You can butterfly a lot more rooms, though. I hope when the game comes out it has at least some content that is this difficult.  I still haven't managed to save after getting the one stone that is the lowest on the left (1,7 iirc). Just making the jumps once is so hard!

game freezes when approaching second enemy

Is this still in development?

Reloading un-beat Unity, and let me go find ??? Then when I lost the fight the first time suddenly I got an ending :/  I totally coulda beaten them, though; they honestly seemed way easier than Unity it would just take a couple tries.

So, I beat Unity but the doors won't open. Did I do it in the wrong order?  I beat Python, Rust, Orb, Construct, Unity in that order (I think). Am I now softlocked? Is there an ending if I did a different boss first?

Man, the moon is brutal

Woo~ New sylvie game!

Came back and agree.  It's fun that each house has something different, though, and treating them like different difficulties is fine.  I think my main thing with Greenpetal is that their hero isn't a named character and doesn't benefit from Holly's Blessing nearly so much as the rest of their cards, but considering the timescale this was made in, that's a very minor gripe.  I think the art is great, btw!  It is very fun.

(1 edit)

Game is fun and the worldbuilding seems cool. Greenpetal seem a bit OP but maybe I just stopped playing too early.  Also the strategos guy with 100% weaken is awesome but surprisingly balanced since most fights have a billion enemies and you can't split your attacks between two targets.

huh, I definitely remember something about money laundering in an earlier version.  My bad.

forever beetles inspectors

It changes the dialogue, but both used to be better back when the FBI was the FBI doing a money laundering investigation instead of whatever this beetle stuff is.

Very cool game

I found the lost city only weeks before the year was up, after scouring the entire map it was in the last patch of darkness big enough to reasonably have an island (at least 3x3). Got hundreds of food, water, crew, and even ~200 treasure, though. Game is fun but could use some polish and maybe some more content.

selecting 'show only this frame' does fix it, so probably it's my ad blocker or something

Works with firefox on my friend's computer too.  Not sure what's wrong with mine. Couldn't get it to work but it works fine on the other site so it's not too big a problem. Game loads but doesn't repond to mouse or keyboard, including with shift click.  Right clicking lets me open up a picture of the title screen as an image.

Game only works in firefox if you go to the developer's website, but the game itself is pretty good

getting a character a 4th time says it unlocks their level 3 ability but it doesn't seem to actually do that. I have got so many copies of Xingqiu that I should have him maxed out, but he's still sitting on level 2.

Beat the Ex-boss fight first try via explosive crystals.  Game is fun.  Probably need more water cards to exist-- I only encountered water dragon. I don't know how drowning is supposed to work, but enemies seem happy to run into pond spaces and stand there, and knocking them into ponds doesn't seem to do anything special.

Nice game

same

The new update seems to have fixed the reward glitch, but only special battles aren't instantly won, now. Also when you beat the boss nothing happens.

game frequently freezes during reward selection

Eco index 59.  Is that good?  I do not know.

equipping items seems to do nothing

I enjoyed 100%ing the game, but I spent another 30 minutes after 100% trying to figure out how to get to the green icon that appears in the top left of the screen when opening the map with the compass (at least in Act 3) and my idea there was something I was missing was bolstered by finding large stone walls descending from the sky very far to either side of the tower, but I think that is a screen-scroll glitch.  Anyhow, quite fun, thanks for making this.

100%ed the game.  Could have used some difficult fights/platforming to take advantage of the options available to the player, but it was still fun.

A small balancing suggestion: although number of packs assigned is generally a good proxy for balance, sometimes certain combos slip through that really don't need any support and just win the game themselves. For example, metallic entity and sage of alchemy (which are in the same pack, which makes sense) let you play a 16/16 reliably on turn 6 that negates and powers-up from ongoing counter effects (silence, freeze, aimed). This is too powerful, but the balance system will insist that lightning is drastically underpowered even as you cruise through all opposition with your two-card combo. Some method to detect overly efficient combos (at least when used by the director) and reward them for banning them or punish them for leaving them unbannedwould be good in the full version, if it is possible. I get that it might not be possible because detecting when that is occuring might be too hard ^^;

The demo indeed has a lot of content, and a lot of polish as well.  It was fun to play and I am looking forward to the full version.  While I would enjoy an endless mode, my previous comment was mostly made in jest.

What? The creators didn't include an endless mode in the demo version?!  It must be because they have lost sight of the devoted playerbase and only follow the money! I must mount a crusade against this injustice immediately!!1!

Beat it in two deaths. It is an interesting idea. reminds me of 7dayband

I mean, the easiest way to speed it up, it seems to me, is to play on the easiest difficulty so you can just buy out the shops.  But it's not very fun, so I am just gonna get it more slowly.