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xyncht

972
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A member registered Apr 25, 2018

Recent community posts

I mean, the easiest way to speed it up, it seems to me, is to play on the easiest difficulty so you can just buy out the shops.  But it's not very fun, so I am just gonna get it more slowly. 

Yeah, it's my first time playing it.  Mostly I just do the regular runs but I don't wanna play on super easy but I need billions for the next unlock so I tried endless for something new

If you turn sound on you can hear him rev the chainsaw, I think.

Beat it without attacking any enemies other than the boss. Platforming and the combat versus the boss were fun.  Boss took a couple tries because I had to unlearn adjusting for knockback from Hollow Knight et al.  Boss was quite well designed.  I would say the level layout could use some work; it was always a bit obvious where I should go next and that felt a bit against the spirit of a metroidvania.  Also the ledge grab felt a bit inconsistent at times but I think it's probably just some detail of the mechanics I am missing. Art redesigns after getting powerups were very good.  Would have liked the enemies to get upgrades after each powerup, rather than (it seemed) one upgrade each.

idk if it's because I forgot to turn the difficulty back up to max after grinding for $, but at least on normal the endless mode rent increase amount seems to be quite easily outpaced by the +10%/dog upgrade.  Seems like I about double my income every level, but rent barely seems to quadruple per loop, which means I'm still paying thousands on day 51 but I've got over 1 trillion in the bank, which makes making more money feel kinda silly.

Beat it on brutal.  The seeming lack of bats and fish make it somewhat more difficult to get mine shafts going, but the new update does still seem to permit action-focused runs via e.g. the creature and helmets/minecarts. The new resource cards are a huge improvement, imho, and the art is more professional, though some of the charm of the aesthetic of the older version has been lost.  It seems an upgrade overall, which is pretty rare for updates to games nowadays. Well done.

Beat it. Game was fun.  The tiles below the 2 room should spell something but they don't

That water filter doesn't produce enough water to live off, though, barely. You need the fast one to survive with it as your only water source

Fun game.  Stopped after I was principally hunting tigers cause I was out of it and having trouble finding my way back (but still levelling up a lot each death).  Idk if there is an ending; the red tree biome was new so maybe there is more game.

If you open ship upgrades during combat (for example because you picked the interceptor thinking it would be fast but it actually takes like 15 seconds between hits and so you are hoping to read upgrade descriptions to pass the time) it softlocks the game by resetting the battle to the map screen but not letting you do anything.

beat it, but not sure how to get any ending besides the one where you get the cat and find 0 luck.

Fun game. Got 8848.  Set Aflame+Sword lets you kill any adjacent enemies for free at the cost of spawning an adjacent flame.

beat it, reasonably fun. didn't understand double jump at first.

Fun game, pretty simple but that's okay.  Put three fire rate buffs  and a damage buff next to a heavy cannon, and it pretty much ate up everything at that point.  The exponential income system is interesting but it's going to be hard to balance; I didn't have any trouble but if I did having invested slightly more resources earlier into mining would have been the right decision.  As it was I stopped mining around wave 11 or so since there isn't really too much to spend the enormous income I had on besides making the tower pretty.

Nevermind, I think it just autoequipped the new object into an empty slot

Be careful picking up objects-- you can lose your wrench!

Fun game. Second wind seems overpowered. Also I beat an enemy with 4 unused moves left but it didn't trigger the star with that requirement for some reason.

Quite fun, would have liked more.

After killing the necromancer, I could find no way to open the door to progress.  I suspected the boss was supposed to spawn a chest at the center of the room and couldn't because the tile was occupied by a dead skeleton, so I used a wormhole potion to go home and try again, but the second time nothing spawned even though the room was empty so there was no way to progress. Maybe it's the end of the current build? I'm not sure.

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i can't get past floor 38

When you make any purchase in the shop you lose all money regardless of the price, which makes buying missed low-level upgrades hard to stomach.  Game is alright otherwise; congrats on making this in 24hrs

Got a crash on the second boss on hard mode:


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Also I found myself accidentally clicking through dialogue options sometimes. It would be nice if there was a tenth of a second or so cooldown between the text starting to print and the options being clickable; I think it's happening because I am trying to click the last NPC dialogue and it goes straight to the dialogue tree without waiting for a click or something

Game is quite good. I hope in the full version, completing the reactor mission early isn't punished (viz. that you don't lose the remaining weeks when moving to the next presumably also timed mission with no compensation). Also 'Once More' is maybe a little strong-- against a single powerful opponent it wouldn't be very good, but so far we always fight swarms of enemies sometimes with a single powerful opponent mixed in.  I mostly took advantage of it with the attack that shoots 8+ knives at random targets in a large range to effectively redirect all the knives into boss monsters, but when I didn't roll the right dice for the blade storm thingy I could still get one free knife on every enemy in range and that was still extremely good. Lastly, I think the energy purchase option in the infirmary should probably give back more than 20 energy.  50 would probably be good; that's one level.


Also it would be nice to be able to spend a bit more money to reroll potential spouses.
 

Game was pretty fun. Finished it.  Items very good. 

Thanks for the update and good luck!

Update was fun.  


Some bugs: 1) you can install the mining motors in the rover in Santorini Central with the rover off in the quarry, because it only checks if you have the mining equipment, and you can transport that with the tram. I think completing this task would only teleport the equipment into the rover, not the rover to you (which would be exploitable because central has power and the quarry doesn't except for when you come back with the drone block), so it's not a huge deal but it is a little jarring.  2) There's some weirdness in descriptions depending on what order you do Astrape in, e.g. if you've read the admin logs when you get the drone to the artifact the character is still confused why the staff put it there. 3) I don't know if it's a bug, but you can't load the mobile generator in the tram. 


Questions about the VTOL:

- don't the rovers have nav chips? Also Laurion's navigational database makes it seem like a likely spot to search for one, if it needed something more specialized.

- for the propeller, it sounds like the ventilation system at Laurion (specifically in the mining wing) would need to meet those specifications.

- it's sad I can't cannibalize even a single power coupler back from the rover.
 

I tried the newest update of the demo today and found that in the asteroid encounter the enemies have been changed to no longer retaliate against allies if they have the self-destruct tag. Since they have both the retaliate and self-destruct tags, though, it kinda seems like it should still work-- they don't take the attack from infighting but they should still take the attack from retaliating.  Regardless, it's sad you can't take out the whole asteroid armada as the Contempters with a handful of clever boardings-- that was quite fun in the past.  Anyhow, most of the new update looks good-- the commander cards are a cool mechanic, and some of the weird interactions seem to have been ironed out.

Looking forward to seeing this done someday!

Is balancing finishing this with your job going okay? Thoughts on development in the context of returning to work?

Awesome game! :)  I would like if the range expanders needed to be flipped to change the direction of the expansion, and if the multiplier coins divided on flipping.

I would have guessed that plants might be placed by clicking, after selecting them from the menu, but that does not seem to work-- the green tree icon remains attached to my pointer and no seed is planted.  What is the control for "plant seed"?

sure would like a fullscreen

Note that the high score is based on time (you might not want to do quests as much as I did ^^;)  Beat it first try though!

I can't read the text because it is so small