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(+1)

0.8.512 (Alpha)

-Reduced GP shift manager small craft effects.

-Reduced enemy HP in Contempter Defense Fleet encounter.

-Reduced Founder Class mine gain on hit.

-Some other changes to new encounters.

-Fighter, Bomber and Troop effects now get set to 0 while a unit is boarded.

-Upgrades can no longer be removed from cards that are already drawn or deployed pre-combat.

-Some other changes.

-Fixed GP Shift Manager acting too fast.

-Fixed Primed upgrade dongle not being removable.

-Fixed various problems with Digger Class enemy.

-Fixed inflict damage as status effects not being affected by hacking.

-Fixed megaship targeting cards being able to get apply dongles added.

-Fixed problems when scuttling units with revive abilites (scuttling now removes all boarders).

-Fixed energizing sometimes trigering attacks on units that do not have a timer.

-Fixed some card system locations showing wrong icon.

-Fixed a general problem with updating effect power.

-Fixed another issue causing some support effects to apply wrong troop effect

-Other small fixes.


0.8.520 (Alpha)

New Stuff

-Added 30 new fleet upgrades, many of which are faction specific.

-Added a new event after defeating major bosses that gives your a selection of fleet and ship upgrades.

Changes

-The original set of fleet upgrades is now only acquirable from defeating bosses.

-Bosses now purge all debuffs when they change phase.

-GP Shift Manager mode switch now starts with 3 additional targeting modes that target one orbit each.

-GP Shift Manager now starts with 40hp, but phase 2 has 50hp.

-Humility now has retaliate instead ofacting on timer.

-Triggering redraw through cards now resets redraw timer.

-Changed a few megaship effects to have them interact better with new fleet upgrades.

Fixes

-Fixed a bug allowing boss phase changes to initialize multiple times.

-Fixed Megaship not jumping correctly when triggering redraw through cards.

-Some other fixes.