0.8.512 (Alpha)
-Reduced GP shift manager small craft effects.
-Reduced enemy HP in Contempter Defense Fleet encounter.
-Reduced Founder Class mine gain on hit.
-Some other changes to new encounters.
-Fighter, Bomber and Troop effects now get set to 0 while a unit is boarded.
-Upgrades can no longer be removed from cards that are already drawn or deployed pre-combat.
-Some other changes.
-Fixed GP Shift Manager acting too fast.
-Fixed Primed upgrade dongle not being removable.
-Fixed various problems with Digger Class enemy.
-Fixed inflict damage as status effects not being affected by hacking.
-Fixed megaship targeting cards being able to get apply dongles added.
-Fixed problems when scuttling units with revive abilites (scuttling now removes all boarders).
-Fixed energizing sometimes trigering attacks on units that do not have a timer.
-Fixed some card system locations showing wrong icon.
-Fixed a general problem with updating effect power.
-Fixed another issue causing some support effects to apply wrong troop effect
-Other small fixes.
0.8.520 (Alpha)
New Stuff
-Added 30 new fleet upgrades, many of which are faction specific.
-Added a new event after defeating major bosses that gives your a selection of fleet and ship upgrades.
Changes
-The original set of fleet upgrades is now only acquirable from defeating bosses.
-Bosses now purge all debuffs when they change phase.
-GP Shift Manager mode switch now starts with 3 additional targeting modes that target one orbit each.
-GP Shift Manager now starts with 40hp, but phase 2 has 50hp.
-Humility now has retaliate instead ofacting on timer.
-Triggering redraw through cards now resets redraw timer.
-Changed a few megaship effects to have them interact better with new fleet upgrades.
Fixes
-Fixed a bug allowing boss phase changes to initialize multiple times.
-Fixed Megaship not jumping correctly when triggering redraw through cards.
-Some other fixes.