0.7.012 (Alpha)
-Added new possible encounter to star system 4.
-Guard Sloop is now 8■ 3◔ 2▶ and no longer shields itself on hit.
-Stealthed units now do not trigger fighter/bomber dot damage until the unit is targetable again.
-Adjusted some turn progression timers.
-Units that do nothing without a target no skip multistrike attacks if their first attack has no target.
-More changes to how ui layer scaling and resolution is handled.
-Fixed a problem with how containment damage penalties are display
-Fixed complete containment not preventing application of certain effects.
-Fixed end-tech encounter not being placed correctly.
-Other small fixes.