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0.7.012 (Alpha)

-Added new possible encounter to star system 4.

-Guard Sloop is now 8■ 3◔ 2▶ and no longer shields itself on hit.

-Stealthed units now do not trigger fighter/bomber dot damage until the unit is targetable again.

-Adjusted some turn progression timers.

-Units that do nothing without a target no skip multistrike attacks if their first attack has no target.

-More changes to how ui layer scaling and resolution is handled.

-Fixed a problem with how containment damage penalties are display

-Fixed complete containment not preventing application of certain effects.

-Fixed end-tech encounter not being placed correctly.

-Other small fixes.