0.7.014 (Alpha)
Changes
-Reworked how turn end is resolved, effects now happen one by one and are telegraphed more clearly.
-Float text now generally uses outlines for better readability.
-Enemies now properly jump when advancing an orbit.
-Boarder combat now resolves only one stack per turn, allowing to use security to stall boarders and other effects to support ongoing boarding actions in different ways.
-Since any stacks of security prevents ships from being fully boarded, this now allows to temporarily regain control of a ship by sending even a small security forces.
-Security regaining control of a boarded ship now also sets that ship's timer to 1 if it was already ready to act/acting.
-Radiation debuff now kills one stack of security per turn.
-Player unit repair on retreat reduced (6-->4).
-AM Seekers: reduced AM applied (2-->1).
-AM Porter Class: removed consumable.
-Breach Strike Pod: removed scrambled.
-Grund Breeder starting cards apply more boarders again.
Fixes
-Fixed various problems arising from some turn end effects resolving simultaneously.
-Fixed a problem with background parallax.
-Fixed ability railgun failing to animate under certain circumstances.
-Fixed system star tooltips not appearing.
-Fixed a problem with scatter card aim ui alignment when using non 100% cam zoom.
-Fixed stealth starting mods not taking effect.
-Fixed reinforcement timer being intractable while also interacting with certain system locations (?).
-Fixed some problems when apply troop units attack units that are already boarded.
-Fixed Self-building Spikers not copying their upgrades.
-Fixed some inaccuracies in how temporary cards are removed.
-Fixed status buff upgrades overwriting inate card support effects.
-Fixed some problems with boarded ships triggering retaliation from ships that already have reaction behaviors.
-Fixed some issues related to orbits not resetting their unit counts correctly when entering a new star system.
-Fixed chaff debuff not actually suppressing ship ASC capabilities.