0.7.003 (Alpha)
Fixes
-Fixed missing card on a Con hull commander.
-Fixed scrambled tech cards targeting whatever is highlighted.
-Fixed corpses taking up orbit space until orbit stat is update from other actions.
-Fixed missing title tooltips for Contempter auxiliaries.
-Fixed a problem on units that apply multiple support effects.
-Fixed some general problems with fighter dogfights resolving.
-Fixed reducing hp from hull effect not triggering death reactions.
-Fixed cards not applying scrambled correctly.
-Fixed drive modding upgrades always making cards immobile.
-Fixed Engineer Class megaship not resetting it's attacks correctly.
-Fixed some unintended upgrade duplication.
-Fixed some exotic problems when using Copy Goo Globule to copy Copy Goo Blob.
-Fixed Traffic Control HI not working against targets that have cascade.
-Fixed Bulk Launch Prep not targeting being able to target hand cards.
-Fixed attacks from fully contained units triggering hit reactions (retaliate, AM seed damage etc).
-Fixed more start mod configurations that could lead to a timer of 1.
-Fixed bonus damage vs X effects not being affected by crits.
-Fixed units loosing their regular turn action if they react during a turn on which they go to 0 timer.
-Fixed retaliation against boarded units not switching to bebuff effects.
-Some other fixes.
Changes/Balancing
-Pull/Push tether tech can now only target size 1.
-Units no longer reset their timer when deployed (now reset on being drawn), allowing you to energize/modify timers in hand.
-Fleet name generation is more varied and less focused on commander now.
-Units with self destruct or no attack will no longer retaliate against boarded allies.