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(+1)

0.7.003 (Alpha)

Fixes

-Fixed missing card on a Con hull commander.

-Fixed scrambled tech cards targeting whatever is highlighted.

-Fixed corpses taking up orbit space until orbit stat is update from other actions.

-Fixed missing title tooltips for Contempter auxiliaries.

-Fixed a problem on units that apply multiple support effects.

-Fixed some general problems with fighter dogfights resolving.

-Fixed reducing hp from hull effect not triggering death reactions.

-Fixed cards not applying scrambled correctly.

-Fixed drive modding upgrades always making cards immobile.

-Fixed Engineer Class megaship not resetting it's attacks correctly.

-Fixed some unintended upgrade duplication.

-Fixed some exotic problems when using Copy Goo Globule to copy Copy Goo Blob.

-Fixed Traffic Control HI not working against targets that have cascade.

-Fixed Bulk Launch Prep not targeting being able to target hand cards.
-Fixed attacks from fully contained units triggering hit reactions (retaliate, AM seed damage etc).
-Fixed more start mod configurations that could lead to a timer of 1.
-Fixed bonus damage vs X effects not being affected by crits.

-Fixed units loosing their regular turn action if they react during a turn on which they go to 0 timer.

-Fixed retaliation against boarded units not switching to bebuff effects.

-Some other fixes.

Changes/Balancing

-Pull/Push tether tech can now only target size 1.

-Units no longer reset their timer when deployed (now reset on being drawn), allowing you to energize/modify timers in hand.

-Fleet name generation is more varied and less focused on commander now.

-Units with self destruct or no attack will no longer retaliate against boarded allies.